In case anyone has not seen the Zlib discussion a short bit ago, I mentioned I am making an enhanced script editor for RMXP/RMVX. I already have, implemented quite a few nice features into it that the default script editor is lacking, and I plan to add some more. I would say currently I am about 70% done (at least with the hard stuff), and now I more working on design and the extra little goodies that come with any IDE. This brings me to the point of my thread: What do scripters out there want out of an IDE built specifically for the RPG Maker community? I would like some feedback on what is most important to each person.
Working Features So Far (or mostly working)
- Can directly edit script archives for RMXP and RMVX
- Ability to run game from the editor, either in DEBUG/TEST mode, or release mode
- Syntax highlighting, with configuration for tweaking the lexer to how you see fit, including custom colors, fonts, and styles
- Autocomplete for Ruby constants and classes, same with RMXP (autocomplete for RMVX not quite done yet)
- Brace matching
- Multiple tabbed documents open for quick selecting between them
- Drag and drop game project files for easy loading
- Drag and drop other files for quick import of scripts
- Folding code for classes, methods, blocks, etc
- Guidelines
- Batch commenting/uncommenting
- Auto-Indenting
- Current line highlighting
Planned Features
- New project creation
- And more
What I will NOT be Adding
- Active syntax checking, although I might add a "Click to Test Code" type of feature or something
- Full blown Intellisense with dynamically adding autocomplete words for your custom classes, variables, etc. will likely not happen anytime soon
- Support for other game makers
- I may include a snippet manager, but macros are out of the question
Other than what I listed as "will nots", I'm open for any ideas. Please keep in my mind that I am not a professional, and I do this as a hobby. I will not be creating the most bad-ass IDE that ever was made, so please keep your ideas more on the simple side, and design ideas.
Well without further talk, here's a link to the current build. Do not mind the all the files inside, they will be merged before final release. For nor, the only one of concern is "ScriptEditor.exe".
RPG Maker Script Editor (2.22 MB)
This application is dependent on
Microsoft .NET Framework 2.0 or higher.
P.S. I sooo used the download pic from DM in case you're wondering.