Oh, that's a custom script in Sir Lag-A-Lot.
Ok, try it this way. In Scene_Title where it says:
in def command_newgame, change it to the call of the pictures scene and set the returning scene to be Scene_Map. Then it will first play the intro and activate the map afterwards.
Or you can use a completely empty map and set the hero's characterset to none just for the beginning of the game and simply call the picture scene before the game really starts. Basically, you need to make the event a parallel process, if you didn't do that, it can cause problems, too.