Author Topic: Error in Giada Castle o.O  (Read 2076 times)

Offline Lore

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Error in Giada Castle o.O
« on: October 02, 2011, 04:42:53 AM »
So I seem to have encountered a weird error.


Script ' (*) Scene_Map add-on' line 68: TypeError occurred.

no implicit conversion from nil to integer

I was playing Full Screen, in the room to the left of the big hall that you first walk into (right after you press the shackle switch by Bunny). I encountered and enemy and didn't feel like fighting it, so I declined the option to go into combat and got the above error. Something similar has happened to me in Echo Cave, but I can't remember what I did to get the error. Any ideas?

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Re: Error in Giada Castle o.O
« Reply #1 on: October 02, 2011, 09:32:23 PM »
Which version is it? I should be able to fix that quickly.
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Offline Lore

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Re: Error in Giada Castle o.O
« Reply #2 on: October 02, 2011, 09:37:46 PM »
The very latest one.

1.2.1.0
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Re: Error in Giada Castle o.O
« Reply #3 on: October 02, 2011, 09:40:55 PM »
Alright, I'll fix it tomorrow when I get home from work. You should avoid using that thing for now. I suggest you turn on auto-accept or auto-decline in the options menu for now so it doesn't crash.
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Re: Error in Giada Castle o.O
« Reply #4 on: October 02, 2011, 09:52:35 PM »
Will do, thanks for the help :)
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Re: Error in Giada Castle o.O
« Reply #5 on: October 06, 2011, 05:12:51 PM »
It's been fixed, v1.22 is out.
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Quote from: winkio
I do not speak to bricks, either as individuals or in wall form.

Quote from: Barney Stinson
When I get sad, I stop being sad and be awesome instead. True story.