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Author Topic: [XP] Blizz-ABS  (Read 91986 times)
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« Reply #3040 on: February 06, 2010, 04:12:59 PM »

Thanks, Lost King, that's exactly what I needed!
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sirsniffy
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« Reply #3041 on: February 06, 2010, 07:05:04 PM »

Is there any way to turn OFF moving/animating while defending? Which part of the script controls this?

I don't want my character to be able to move while defending.

thanks
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« Reply #3042 on: February 08, 2010, 10:34:12 AM »

As I already said, it's a bug and it will be fixed. Also, I'm going to add moving while defending as optional feature.
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« Reply #3043 on: February 08, 2010, 03:41:03 PM »

ive almost added blizz abs i had the same error as cryzone insertin the abs now i have another

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« Reply #3044 on: February 08, 2010, 05:23:07 PM »

Ive added all scripts for abs i can get ingame i walk a little and get an error in controller script on this line
  def send_actor_data(actor)
    data = create_character_data(actor)
    #self.send("MAA#{data}")
  end
  
end

*points to the note that says that allies are not supported*
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« Reply #3045 on: February 08, 2010, 06:45:58 PM »

im not to good at this but i dont have any allys setup only 1 character as my maximum do i have to disable it script side?
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« Reply #3046 on: February 08, 2010, 07:03:05 PM »

You haven't configured Blizz-ABS to have only one character in the caterpillar.
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« Reply #3047 on: February 08, 2010, 07:27:52 PM »

how do i do this  Shy sorry dude im trying to learn i have the option for server 100% online just need help scripts side
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(Hexamin)
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« Reply #3048 on: February 08, 2010, 11:17:33 PM »

So here's somethin' interesting.  The only scripts I have in my game right now are your ABS and a couple of the Tons of Add-ons added.  I'm setting up a common event to allow my character to be replaced by a water elemental when he uses a skill, but when I set up a Set Move Route to animate the water elemental breaking out of a crystal, it gets all glitchy on me and starts flipping back and forth between the Change Graphics and the old hero sprite (it looks like a stop animation going up, left, right, down).  Any ideas as to what's causing this?

I tried making a regular event so I could see the animation, and it halfworked.



Okay, I figured it out before I actually had to post this, but I'll post it anyway, in case anyone else was havin the same problem.

I changed the actor's graphic before doing the Set Move Route and it worked flawlessly.
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« Reply #3049 on: February 09, 2010, 09:35:41 AM »

You can't use the Change Graphic command on the player, you have to change the graphic of the actual first actor in the party. This is a limitation because of the caterpillar.
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« Reply #3050 on: February 09, 2010, 12:29:25 PM »

Not so much a limitation, just an obstacle.  I still got it to do what I wanted.
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« Reply #3051 on: February 09, 2010, 09:19:56 PM »

When I give enemys skills which they should cast they stand there for a while and then nothing happens is that a bug or do I make something wrong?
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« Reply #3052 on: February 10, 2010, 08:55:19 AM »

You did something wrong (except if it's a charging skill, then it's the bug I haven't fixed yet). Keep in mind that enemies have a penalty timer before they execute the skill. And make sure your events are actual enemies.
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« Reply #3053 on: February 10, 2010, 01:25:45 PM »

Yes it's a charging skill ok then I must wait until it's fixed
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« Reply #3054 on: February 10, 2010, 01:30:10 PM »

I will have some free time next week so I'm going to fix this bug including several other things that have been reported so far. >.<
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« Reply #3055 on: February 10, 2010, 06:56:48 PM »

Hello again,
Can some one please tell me how do i trigger an event after or before the enemy begins attacking\dies?
I have searched the manual and it seems like i cant find it.. so a little adjustment will be realy nice Happy

Thanks.
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Lost King
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« Reply #3056 on: February 10, 2010, 07:11:00 PM »

To have an event before it attacks you'd need it to be a normal event, and then change the name to make it into an enemy with a script call you can find in the Manual, I forget what it is right now. As for after it dies, all you need to do is put the event you want to happen in the event and it'll automatically run once you kill it.
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« Reply #3057 on: February 11, 2010, 08:26:42 AM »

The dying part is not only in the manual, it's even in the FAQ.
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« Reply #3058 on: February 11, 2010, 08:53:24 AM »

And after your bug fixes in 2.7#, you'll make the Blizz ABS Super HUD, right? <3<3  Naughty
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« Reply #3059 on: February 11, 2010, 10:26:12 AM »

I already have. o.o; http://forum.chaos-project.com/index.php/topic,4284.0.html
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