[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

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Caro Ru Lushe

Funny, the Enter key (H) now doesn't work and gives the same error as when I press "S" key.

.___. Is there a chance Tons of Add-ons, Full Reflection or Stats Distribution/R.O. Job/Skill system might be causing an incompatibility? (Since those are the Ones I am using).

nerissya

Lol, oh god the RO Job/skill system.

Lets just say ive had my problems with that one. =)


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Blizzard

Yes, Full Reflection is not compatible with Blizz-ABS. Hm, Tons... Did you turn on Custom Controls on in Tons by any chance? If yes, it might be messing with Blizz-ABS. RoSys was originally made to be compatible with Blizz-ABS so an incompatibility problem is very unlikely. I made SDS also compatible with it long time ago. It basically doesn't mess up Blizz-ABS, the "compatibility" is just a piece of code that calls the Distribution scene on the map.
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Caro Ru Lushe

THe Costum Controls are turned off.

Took down Full Reflection *Sob* =X

But the problem still lies there.

ramonbastos

Hey Blizz, this is the most awesome ABS ive ever seen..

But i think the animation thing is too "stoped"
No action i mean..
Could u modify it at a possible extra version? Using animation like Mr Mo abs, then we can make diferent atacks, like spinning and jumping moves.. just an opnion ^^


nerissya

You can already do that..


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Blizzard

March 04, 2008, 09:19:07 am #166 Last Edit: March 04, 2008, 09:20:56 am by Blizzard
Quote from: ramonbastos on March 03, 2008, 04:52:15 pm
Hey Blizz, this is the most awesome ABS ive ever seen..

But i think the animation thing is too "stoped"
No action i mean..
Could u modify it at a possible extra version? Using animation like Mr Mo abs, then we can make diferent atacks, like spinning and jumping moves.. just an opnion ^^




Too "stoped"? What do you mean? I made the animations take 3 frames which is pretty much a lower limit. If I had used 2 frames, animation frames would have sometimes been skipped and would look bad.
I actually can't remember if I made jumping attacks possible. And if you want a spinning animation, just make one. ::)
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Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Phasedscar

I think he means making multiple animations for a single weapon that can be chosen at random for each attack.

So instead of always using the same animation for each attack, you can have a hack, a slash, then a spin attack all while using the same weapon.  I had thought of suggesting that myself, since only having one attack animation per a weapon or weapon type can get a little repetative.
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Blizzard

Nice idea... And it's easy to add. :)
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Phasedscar

I'd imagine just adding a new variable with a random 1-b (b being constants set up in the configuration) that selects the image based on the file name

so if say V = 1
then attack_01_1.png

if V = 2
then attack_01_2.png

I'd imagine something like that would work alright.
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What that is? Affection area for flails. - Blizz-ABS, the ultimate ABS

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Blizzard

You're reading my mind, that was what I was going to make. In the configuration it would look like "Number of possible sprite animations: INSERT_NUMBER" which would only be active when you are using action sprites.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

nerissya

Quote from: Blizzard on March 04, 2008, 10:27:26 am
You're reading my mind, that was what I was going to make. In the configuration it would look like "Number of possible sprite animations: INSERT_NUMBER" which would only be active when you are using action sprites.


Blizzard.. Ever since we "fixed" my game, i cant speak with npcs because i get a bug and game closes...

halp!

Why is an ABS having problem with a simple UMS?



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I demand you to level up my pokemon. :<

Blizzard

Because ccoa changed the definition of reset_window in her script. If you are using the UMS, put it ABOVE Blizz-ABS and in Blizz-ABS Part 3 find this piece of code:

class Window_Message < Window_Selectable
 
  #----------------------------------------------------------------------------
  # override reset_window
  #----------------------------------------------------------------------------
  alias reset_window_blizzabs_later reset_window
  def reset_window
    # store old in_battle flag and set new in_battle flag
    tmp, $game_temp.in_battle = $game_temp.in_battle, false
    # call original method
    reset_window_blizzabs_later
    # restore in_battle flag
    $game_temp.in_battle = tmp
  end
 
end


Change it to:

class Window_Message
 
  #----------------------------------------------------------------------------
  # override reset_window
  #----------------------------------------------------------------------------
  alias reset_window_blizzabs_later reset_window
  def reset_window(change_opacity = true)
    # store old in_battle flag and set new in_battle flag
    tmp, $game_temp.in_battle = $game_temp.in_battle, false
    # call original method
    reset_window_blizzabs_later(change_opacity)
    # restore in_battle flag
    $game_temp.in_battle = tmp
  end
 
end


This is only a temporary solution, the bug will be fixed in the next version of Blizz-ABS.
Check out Daygames and our games:

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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

ramonbastos

Quote from: Phasedscar on March 04, 2008, 09:24:35 am
I think he means making multiple animations for a single weapon that can be chosen at random for each attack.

So instead of always using the same animation for each attack, you can have a hack, a slash, then a spin attack all while using the same weapon.  I had thought of suggesting that myself, since only having one attack animation per a weapon or weapon type can get a little repetative.



YEAH! thats what i mean xD

are you working on it Blizz? would be great ^^

Blizzard

1.96 is up. I didn't make the random animation possible yet, I'll do that for 1.97 eventually.
Check out Daygames and our games:

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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Sin86

March 05, 2008, 01:50:20 pm #175 Last Edit: March 05, 2008, 02:30:02 pm by Sin86
A major problem with the config tool is that you cannot open any saved configurations. It keeps warning me about that damn netframe thing.

Also, enemies are able to hurt themselves when they launch magic at me. Yes, they can hurt me but they are also huring themselves too.


EDIT: Actually, forget the part about them hurting themselves, I fixed that by turning off the exploding range.

nerissya

I can open it.. o.O


Btw Blizzard, any chance you could implement a "mind control" skill thing? you know a way to control your enemies for a short amount of time..? I need it for meh game. =)


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legacyblade

You mean make them allies? Or temporarily loose control of the hero, and control the enemy?

Aqua

I found a bug that can be easily fixed.

You don't have a method (I think that's what it's called) for No Tinting of the Pre-menu screen.
Part 3 Lines 5764-5803: ShowHide
      # tint viewport
      @view.tone = case BlizzABS::Config::MENU_COLOR_TINT
      when 0
        # a random tint
        case rand(8)
        # darker tint
        when 0 then Tone.new(-60, -60, -60, 0)
        # blue tint
        when 1 then Tone.new(-255, -255, 0, 255)
        # green tint
        when 2 then Tone.new(-255, 0, -255, 255)
        # red tint
        when 3 then Tone.new(0, -255, -255, 255)
        # yellow tint
        when 4 then Tone.new(0, 0, -255, 255)
        # mangenta tint
        when 5 then Tone.new(0, -255, 0, 255)
        # cyan tint
        when 6 then Tone.new(-255, 0, 0, 255)
        # black-white tint
        when 7 then Tone.new(-40, -40, -40, 255)
        end
      # black-white tint
      when 1 then Tone.new(-40, -40, -40, 255)
      # blue tint
      when 2 then Tone.new(-255, -255, 0, 255)
      # green tint
      when 3 then Tone.new(-255, 0, -255, 255)
      # red tint
      when 4 then Tone.new(0, -255, -255, 255)
      # yellow tint
      when 5 then Tone.new(0, 0, -255, 255)
      # mangenta tint
      when 6 then Tone.new(0, -255, 0, 255)
      # cyan tint
      when 7 then Tone.new(-255, 0, 0, 255)
      # darker tint
      when 8 then Tone.new(-60, -60, -60, 0)
      end


Should be...: ShowHide
      # tint viewport
      @view.tone = case BlizzABS::Config::MENU_COLOR_TINT
      when 0
        # a random tint
        case rand(8)
        # darker tint
        when 0 then Tone.new(-60, -60, -60, 0)
        # blue tint
        when 1 then Tone.new(-255, -255, 0, 255)
        # green tint
        when 2 then Tone.new(-255, 0, -255, 255)
        # red tint
        when 3 then Tone.new(0, -255, -255, 255)
        # yellow tint
        when 4 then Tone.new(0, 0, -255, 255)
        # mangenta tint
        when 5 then Tone.new(0, -255, 0, 255)
        # cyan tint
        when 6 then Tone.new(-255, 0, 0, 255)
        # black-white tint
        when 7 then Tone.new(-40, -40, -40, 255)
        end
      # no tint
      when -1 then Tone.new(0, 0, 0, 0)
      # black-white tint
      when 1 then Tone.new(-40, -40, -40, 255)
      # blue tint
      when 2 then Tone.new(-255, -255, 0, 255)
      # green tint
      when 3 then Tone.new(-255, 0, -255, 255)
      # red tint
      when 4 then Tone.new(0, -255, -255, 255)
      # yellow tint
      when 5 then Tone.new(0, 0, -255, 255)
      # mangenta tint
      when 6 then Tone.new(0, -255, 0, 255)
      # cyan tint
      when 7 then Tone.new(-255, 0, 0, 255)
      # darker tint
      when 8 then Tone.new(-60, -60, -60, 0)
      end



Also, is there a way to slow down/speed up the speed of projectiles of different skills/items?

nerissya

Quote from: legacyblade on March 05, 2008, 02:28:20 pm
Or temporarily loose control of the hero, and control the enemy?


=)


Click here to feed me a Rare Candy!



I demand you to level up my pokemon. :<