agreed about the simple power. One of my final projects before I release the demo of my game is going to be to gut your AI to my liking so that it will handle more enemies at once without lag (my game now involves MOBS of enemies). On the down side of that, they will lose some depth, but oh well. I definitely agree with not overcomplicating the system.
And killed enemies have harmed me consistently, sometimes even kill me. i know this because I have done a test where the killed enemy flips a switch on when it executes its death code, I kill it, it kills me, but when I respawn (in my game, you can do that), the switch is on. So yes, please look into that.
Oh, and by the one about the through enemies, I only meant for everywhere. Don't need partial passabbility check. If that's what you were saying.
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Quote from: winkio on Today at 03:33:28 PM
2. I think we would all like to see the ability for enemy event code to be activated at different times in 2.01 if it won't be too much trouble.
Might be in 2.0 already.
Quote from: winkio on Today at 03:33:28 PM
3. Being able to move while attacking/defending would be nice.
Same as above.
nice.
I just didn't want to report those bugs earlier because you were already at 1.99, and you had made enough fixes, and you were working intently on your game beta. And they weren't really urgent.
Thanks for all your effort.