Author Topic: [XP] Multiple Message Windows Ex  (Read 15545 times)

Offline LiTTleDRAgo

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[XP] Multiple Message Windows Ex
« on: February 12, 2012, 07:16:11 AM »
Multiple Message Windows Ex
Authors: Wachunga, ForeverZer0, LiTTleDRAgo
Version: 1.6c
Type: Custom Message System
Key Term: Custom Message System

Introduction

This is edited version of MMW so can work with Blizz ABS

In this version, there is no need for change Scene_Map and Scene Battle
I already edited them magically in the script, plug and play

changed the script name since this script is not the original MMW anymore (with countless edits and added features)

Features

  • Multiple Message Windows
  • Speech and Thought Balloons
  • Position over player/event (follows movement and scrolling)
  • Optional message tail (for speech or thought balloons)
  • Can specify location relative to player/event (up, down, left, right)
  • Can use different windowskin, message tail and font color
  • Letter-by-letter mode
  • Variable speed (and delays)
  • Skippable on button press
  • Autoresize messages
  • Player movement allowed during messages
  • If speaker moves offscreen, message closes (like ChronoTrigger)
  • Everything also works during battle
  • Settings configurable at anytime
  • Can revert back to normal messages at anytime
  • Change Opacity message
  • Play Looping SE in message
  • Can use shortcut for message
  • Message Log
  • Blizz ABS Compatible
  • H Mode 7 Compatible
  • Animated Letter


Screenshots

(click to show/hide)
(click to show/hide)

Demo

Here

Instructions

Look at the script
Graphics needed in the demo

Compatibility

Not compatible with other Custom Message Systems.
Will likely cause issues with scripts that heavily alter the Window_Message class.
If you use a Custom Movement script, it will likely disable the ability to move while a message is showing unless
you do some editing in the update method for Game_Player in the script.
Other than that, should be relatively compatible with most other scripts.

80% Compatible with SDK
Compatible with Blizz ABS
Compatible with H Mode 7

Credits and Thanks

  • Wachunga, for the original writer of the script
  • ForeverZer0, for the optimization, editing, and de-SDK-ing
  • LiTTleDRAgo, for make it compatible with BlizzABS
  • Heretic86, for some method that being used
  • ThallionDarkshine, for animated letters

Author's Notes

~
« Last Edit: August 23, 2016, 03:13:44 PM by LiTTleDRAgo »

Offline Taiine

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Re: [XP] Multiple Message Windows (Blizz ABS)
« Reply #1 on: February 13, 2012, 05:42:19 AM »
Now if only this had the option of adding image face emotes to the bubbles. ^^ That's all that is really keeping me from switching to this now in my game. ^^l

Offline ForeverZer0

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Re: [XP] Multiple Message Windows (Blizz ABS)
« Reply #2 on: February 13, 2012, 05:44:52 AM »
I never thought faces would look appropriate in a thought bubble, it kinda defeats the purpose in my personal opinion.
I am done scripting for RMXP. I will likely not offer support for even my own scripts anymore, but feel free to ask on the forum, there are plenty of other talented scripters that can help you.

Offline Taiine

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Re: [XP] Multiple Message Windows (Blizz ABS)
« Reply #3 on: February 15, 2012, 05:15:13 PM »
I always like the face graphics, it shows more emotion then you could do in a small sprite. :P

Can you have more then two kind of word baloons? There's one for normal talk, one for thinking.. what about like one for whispering and yelling?

Offline Boba Fett Link

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Re: [XP] Multiple Message Windows (Blizz ABS)
« Reply #4 on: February 16, 2012, 12:31:29 AM »
YES! This is awesome! It works with pixel movement! I'm going to try it out!
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Offline LiTTleDRAgo

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Re: [XP] Multiple Message Windows (Blizz ABS)
« Reply #5 on: February 17, 2012, 06:27:52 PM »


Can you have more then two kind of word baloons? There's one for normal talk, one for thinking.. what about like one for whispering and yelling?

how about resizing the font / baloon?
when shouting use larger font size and whispering with small font size

Paburo16

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Re: [XP] Multiple Message Windows (Blizz ABS)
« Reply #6 on: April 15, 2012, 09:23:31 AM »
Wow! it's amazing! the only thing left is the face graphics! it's the most important thing...(at least for me  :^_^':)

Offline ForeverZer0

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Re: [XP] Multiple Message Windows (Blizz ABS)
« Reply #7 on: April 15, 2012, 06:23:36 PM »
Why is this not in the database....

* Moves *
I am done scripting for RMXP. I will likely not offer support for even my own scripts anymore, but feel free to ask on the forum, there are plenty of other talented scripters that can help you.

Offline Agckuu Coceg

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Re: [XP] Multiple Message Windows (Blizz ABS)
« Reply #8 on: April 28, 2012, 08:32:41 AM »
Everything would be fine if it were not a problem that bothers me personally (or rather, all who live in my country). My fuckin' provider don't let me enter to the sites, based on the some social engines, and that's including blogspot-sites too. So can you at least put the text of script separately on the forum, please?
I'm not retarded, but I'm busy. Sorry for patience.


Offline Boba Fett Link

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Re: [XP] Multiple Message Windows (Blizz ABS)
« Reply #9 on: April 29, 2012, 12:24:01 AM »
(click to show/hide)

Also, replace Scene_Map with this:
(click to show/hide)
« Last Edit: April 29, 2012, 12:26:59 AM by Boba Fett Link »
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Offline LiTTleDRAgo

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Re: [XP] Multiple Message Windows (Blizz ABS)
« Reply #10 on: April 29, 2012, 12:20:59 PM »

@Boba Fett Link :
probably you didn't notice, the script needs some code below blizz abs to work with the player movement

@Agckuu Coceg
http://dl.dropbox.com/u/74796308/RMXP/Multiple%20Message%20Windows%20Demo.rar


----edit

updated

* Added Faceset
« Last Edit: April 29, 2012, 12:43:46 PM by LiTTleDRAgo »

Offline Boba Fett Link

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Re: [XP] Multiple Message Windows (Blizz ABS)
« Reply #11 on: April 29, 2012, 08:54:55 PM »
Huh, I didn't see that. Wasn't using it my game but it was working...
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Offline LiTTleDRAgo

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Re: [XP] Multiple Message Windows (Blizz ABS)
« Reply #12 on: April 30, 2012, 05:29:22 AM »
Huh, I didn't see that. Wasn't using it my game but it was working...

that patch will make player can move during message

Quote
- message.move_during = true/false
    * allow/disallow player to move during messages

without that snippet, that feature won't work on blizz abs

Offline Vexus

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Re: [XP] Multiple Message Windows (Blizz ABS)
« Reply #13 on: July 14, 2012, 01:42:53 PM »
I'm having a weird problem with this script on one specific scene.

I have 2 autorun events 1 shows text, the other manages movement, sounds etc etc now the problem is the text event doesn't want to work no matter what I do. (Tried placing it in parallel process but no use)

Also in this scene I had the player graphic change for a few seconds but it doesn't want to keep the appearance but goes back to default instantly dunno the cause too.

Don't have script that should be giving me problems so I don't understand why it's happening :S

Any idea what could be problem?

If you want I can pm you a demo with the scene.

Thanks
« Last Edit: July 14, 2012, 01:45:46 PM by Vexus »
Current Project/s:

Offline LiTTleDRAgo

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Re: [XP] Multiple Message Windows (Blizz ABS)
« Reply #14 on: July 14, 2012, 05:08:39 PM »
okay, upload your sample project
but don't expect a fast reply, I have exam this month

edit : check your PM

Offline Vexus

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Re: [XP] Multiple Message Windows (Blizz ABS)
« Reply #15 on: July 14, 2012, 05:43:51 PM »
Thanks
Current Project/s:

Offline Moshan

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Re: [XP] Multiple Message Windows (Blizz ABS)
« Reply #16 on: August 11, 2012, 12:12:59 PM »
 Can someone make it compatible with Landith HUD ? please. It gives my this error:
http://imageshack.us/photo/my-images/18/99991223.jpg/

Offline LiTTleDRAgo

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Re: [XP] Multiple Message Windows (Blizz ABS)
« Reply #17 on: August 12, 2012, 05:30:55 AM »
upload a demo to mediafire with this script, blizz abs, and landith hud script inside it

Offline Moshan

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Re: [XP] Multiple Message Windows (Blizz ABS)
« Reply #18 on: August 12, 2012, 08:00:47 PM »

Offline LiTTleDRAgo

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Re: [XP] Multiple Message Windows (Blizz ABS)
« Reply #19 on: August 13, 2012, 05:34:28 AM »
script updated

new feature look at first post
added Landith Hud Compatibility Patch