Author Topic: Day/Night Cycle  (Read 1606 times)

Offline Seltzer Cole

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Day/Night Cycle
« on: May 29, 2012, 10:37:08 AM »
First and foremost this is a parallel process. It does not keep track of days, it just gives the game a dawn, day, dusk, and night.

This system will give you a 14 minute day/night within your game. Changing the time to more or less than 14 minutes is easy to do and I will explain that as well. Dawn is 3 minutes, Day is 5, Dusk 3, Night 5. Which = 14 Minutes.

The Common Event needed,
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Understanding the Common Event,
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Uses for this Common Event,
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The pictures needed,

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If you feel that I failed to mention anything than ask. I didn't really give a detailed description on understanding or how to add this into your game, so if you are new to the program, ask me and i'll answer. The reason you need a switch for this by the way is in case you enter a building and hate that the lights are still out at night time. This isn't apart of the idea in my game though so I didn't add that. But yeah... Thanks and bye.
« Last Edit: May 29, 2012, 10:47:43 AM by Seltzer Cole »
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Offline GrimTrigger

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Re: Day/Night Cycle
« Reply #1 on: May 30, 2012, 02:25:23 AM »
I have a script that handles this, but this is interesting none the less. I'm starting to learn to use conditional branches and variables to perform more complicated functions, so this was useful to look at.
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Offline ForeverZer0

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Re: Day/Night Cycle
« Reply #2 on: May 30, 2012, 02:45:24 AM »
The "Wait 20" equals 1 second.

This is only when the game is not run in Smooth Mode, which everybody does, so 40 frames equals 1 second unless you are one of them few. If you want to change it, press F1 while playing the game and change the option.
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Re: Day/Night Cycle
« Reply #3 on: May 30, 2012, 07:44:56 AM »
No, that works in events regardless. Frame rate within the game is different than frame rate that is being displayed. Smooth Mode just makes the game skip a frame during rendering, but it still takes that frame into account during calculation. So basically in events it's always 20 (because in events it's actually every other frame, it's made like that in the scripts) and in the scripts it's 40 regardless of Smooth Mode.
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