For an engine that is about 25% done, I'll take what I can get. Alright, let's break down your post.
Quote...really I don't know how to play...
Yeah, you're better off playing one of the actual games first before jumping straight into this. Even after studying the game before playing it (like knowing the exact statistics of units and commanding officers), I still wasn't all that great the first time. The first Advance Wars on the GBA goes into much greater detail than the others. I guess my PDF didn't do a whole lot of good?
QuoteI finally managed to open a window
lolwut
Quote6/10
Considering that 90% of the graphics are ripped from the game itself, I can't really talk about that. I can talk about windows and such.
Quotethings lining up
What do you mean by that?
Quotetitlescreen is a little bland
Go ahead and say it's dreadful. I whipped that up in like 10 minutes. We all know graphics are not my specialty. I just needed something to have as a title screen before releasing the demo.
Quotewater is not animated
Indeed. The water tiles are a bit strange in Advance Wars. I'm going to need to use a rewrite of the Tilemap class and make some edits. From what I have been seeing, and planning, it's much harder than it seems. That's why I moved it down further on the checklist. There are a number of other things as well: property lights are supposed to flash, beaches/shoals have different shapes, etc. And all of that
while still needing to keep tile_id's to represent certain tiles (Plains, Sea, Woods, etc.) is tricky.
Quoteit looks solid
I made sure to playtest it a lot before releasing the demo. Although I have reported a couple bugs, I'm glad I didn't leave any serious errors (so far).
Planning for next release to include
- 3-4 player maps
- Improved map selection screen
- Finish off the battle menu commands
- Get all the controls working
- Full mouse support
- Fog of War and finish off the info window on the bottom corner
- Clean up the Scene (or rewrite it all)
- Tilemap issue
unless this increases in popularity, then I'll have to cut the list short. It's a significant amount of work.