Author Topic: [XP] Tilemap new Autotile lecture  (Read 4372 times)

Offline Wecoc

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[XP] Tilemap new Autotile lecture
« on: January 05, 2013, 09:26:18 AM »
Tilemap new Autotile lecture
Authors: Wecoc
Version: 1.0
Type: Tilemap Add-on
Key Term: Environment Add-on

Introduction

The script now allows to use a new type of autotiles:

Before
After

Features

  • You can use both lectures, it reads each depending on autotile height.
  • It supports animated autotiles
  • On the editor you will see the normal autotile

Screenshots

(click to show/hide)

(click to show/hide)


Script

(click to show/hide)

Instructions

Just insert this script above main.

Compatibility

No compatibility issues found.

Credits and Thanks

  • Pokemon Essentials - for the original code source
  • Wecoc (me) - for the simple add-on

Author's Notes

If you have any problem with that script or with incompatibilities don’t hestitate to ask.
« Last Edit: January 05, 2013, 11:49:14 PM by Blizzard »

Offline KK20

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Re: [XP] Tilemap new Autotile lecture
« Reply #1 on: January 05, 2013, 09:42:33 AM »
Hrmm...not quite in the format to be database'd. Close, but not quite.

Pretty interesting concept there. Actually, for my Advance Wars project, I'm in this dilemma where I need the autotiles to work differently. I'll take this into consideration to look at this and see if I can modify it for my needs.

Also, welcome to the forums fellow scripter~ :D



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Re: [XP] Tilemap new Autotile lecture
« Reply #2 on: January 05, 2013, 02:25:35 PM »
http://forum.chaos-project.com/index.php/topic,17.0.html
Make sure it matches the template. It looks like you removed some stuff. Also make sure you are using a valid Key Term.
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Offline Wecoc

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Re: [XP] Tilemap new Autotile lecture
« Reply #3 on: January 05, 2013, 10:32:36 PM »
I thought I had more margin with the template, sorry. I already edited the post.

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Re: [XP] Tilemap new Autotile lecture
« Reply #4 on: January 05, 2013, 11:48:17 PM »
Well, technically only the header is important, but since all other topics already follow it, let's keep it consistent. ^_^

EDIT: BTW, I changed it to Environment Add-on. I think it fits more. If you think different, feel free to change it back to Misc Add-on.
« Last Edit: January 05, 2013, 11:49:50 PM by Blizzard »
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Offline Heretic86

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Re: [XP] Tilemap new Autotile lecture
« Reply #5 on: January 07, 2013, 12:53:58 PM »
Just out of curiousity, how many people knew they could double click on an Autotile to specify a part of the autotile to be placed?
Current Scripts:
Heretic's Moving Platforms

Current Demos:
Collection of Art and 100% Compatible Scripts

(Script Demos are all still available in the Collection link above.  I lost some individual demos due to a server crash.)

Offline ThallionDarkshine

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Re: [XP] Tilemap new Autotile lecture
« Reply #6 on: January 07, 2013, 01:05:03 PM »
Me

Offline Blizzard

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Re: [XP] Tilemap new Autotile lecture
« Reply #7 on: January 07, 2013, 01:27:19 PM »
I didn't. O_O
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Offline Zexion

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Re: [XP] Tilemap new Autotile lecture
« Reply #8 on: January 07, 2013, 01:40:39 PM »
I did :P Also, I don't exactly understand what the difference is ... besides the obvious difference in how the auto tile graphic file itself looks.

Offline Heretic86

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Re: [XP] Tilemap new Autotile lecture
« Reply #9 on: January 08, 2013, 09:47:25 AM »
I did :P Also, I don't exactly understand what the difference is ... besides the obvious difference in how the auto tile graphic file itself looks.

I believe what this script accomplishes is to allow autotiles to be placed next to each other and still show the auto generated auto edges instead of the center area.  Think of it this way, put two single tile wide autotile paths down right next to each other on the same layer, and by default are merged into one.  I think what this does is to allow both of those paths to remain as separate paths.  That is, if I understood this script correctly.
Current Scripts:
Heretic's Moving Platforms

Current Demos:
Collection of Art and 100% Compatible Scripts

(Script Demos are all still available in the Collection link above.  I lost some individual demos due to a server crash.)

Offline Wecoc

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Re: [XP] Tilemap new Autotile lecture
« Reply #10 on: January 08, 2013, 08:42:56 PM »
I did.
------
I posted some examples on screenshot section. Anyway, with that example I think it will be easily understandable what that script does:

(click to show/hide)

Offline Heretic86

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Re: [XP] Tilemap new Autotile lecture
« Reply #11 on: January 14, 2013, 09:40:41 AM »
Suggestion for a new script: Event Autotiles...
Current Scripts:
Heretic's Moving Platforms

Current Demos:
Collection of Art and 100% Compatible Scripts

(Script Demos are all still available in the Collection link above.  I lost some individual demos due to a server crash.)

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Re: [XP] Tilemap new Autotile lecture
« Reply #12 on: January 14, 2013, 10:21:28 PM »
Ohhhh okay I totally see the difference now on that blinking one lol. I was like ?? looks the same to meee, but that blinking shiz makes a BIG difference