Author Topic: [XP] RM2kXP v0.7  (Read 2812 times)

Offline Wecoc

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[XP] RM2kXP v0.7
« on: January 06, 2013, 03:06:05 PM »
    RM2kXP
    Authors: Wecoc
    Version: 0.7
    Type: Add-on Collection
    Key Term: Add-on Collection

    Introduction

    RM2kXP is a compilation of add-ons for XP that makes all to work like on the old RPG Maker or simulating it's style. It includes a lot of new features.


    Features

    VERSION 0.1 (Aug 07, 2011)

    • Windowskin System
    • Draw_Text Colors
    • 2k CMS
    • Faceset support
    • Fullscreen
    • Sprite Timer
    • 2k Shop with "only buy / sell" function
    • 2k Name Input

    VERSION 0.5 (Jan 03, 2013)

    • Vehicle System (by Orochii)

    VERSION 0.6 (Feb 03, 2013)

    • Vocab Script
    • Encounters by terrain (by gameus)
    • Terrain battlebacks (by gameus)
    • Replace Tile AddOn

    VERSION 0.7 (Jul 09, 2013)

    • F4 & F5 support
    • Interpreter Script Call Fix (by Juan)
    • New icon style using "2k_" on it's name
    • Restricted use and apply items (by gerrtunk)
    • Multiusable items (by gerrtunk)
    • Weapon & Skill AddOns (by gerrtunk)
    • Encounter step rate command (by gerrtunk)


    Screenshots

    (click to show/hide)


    Demo

    Download RM2kXP v0.7.zip


    Compatibility

    Checked with Mode 7, Neo_Mode 7 and Cogwheel's Sideview Battle and fits well with them.
    With big systems like XAS or BABS may appear issues.
    Not compatible with SDK.


    Credits and Thanks

    • Wecoc => RM2KXP Author
    • Poccil/Flameguru => Window module base for System Windowskin
    • Orochii => Vehicle System XP
    • gameus => Terrain Battlebacks / Monster Areas
    • Zeus81 => Fullscreen (F5) script
    • Juan => Interpreter Script Call Fix
    • gerrtunk => Some lost features

    [/list]
    « Last Edit: July 12, 2013, 07:07:37 AM by Wecoc »

    Offline G_G

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    Re: [XP] RM2kXP v0.5
    « Reply #1 on: January 06, 2013, 03:35:43 PM »
    I created a small script called "Monster Areas" and you can find it in Tons of Add-ons. It does the whole terrain encounters. It's a pretty nice idea, I know a lot of 2k/3 users complained just for the fact that XP had lost features 2k3 had. Good lukc with your project! :) And I recommend applying the template when you feel it's completed. Otherwise, this topic will be overlooked so much just for it lingering in the board that it's in.

    Offline Wecoc

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    Re: [XP] RM2kXP v0.5
    « Reply #2 on: February 07, 2013, 06:32:03 AM »
    Yep, I will apply the template at last. Thanks also for your script recomendation.

    *updates to 0.6*

    Now the only missing thing is the 2k battle (and maybe bugs fixing)

    Offline Blizzard

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    Re: [XP] RM2kXP v0.6
    « Reply #3 on: February 07, 2013, 10:01:20 AM »
    If you apply the topic template, we can move this into the database. I think it would be better suited to be there after all.
    In any case, I think you should the template anyway for the sake of consistency.
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    Offline Wecoc

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    Re: [XP] RM2kXP v0.7
    « Reply #4 on: July 12, 2013, 06:20:18 AM »
    I updated it to version 0.7 and finally applied the template.
    The actual version has everything of the engine done except the battle system and a custom AMS
    It consists of 27 scripts.

    Hope you find it useful.
    « Last Edit: July 12, 2013, 06:35:58 PM by Wecoc »