Author Topic: [XP] ACE Equip System  (Read 3245 times)

Offline bigace

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[XP] ACE Equip System
« on: January 31, 2013, 04:38:24 PM »
ACE Equip System
Authors: Bigace360
Version: 1.12
Type: ACMS
Key Term: Custom Equipment System

Introduction
This script essentially redefines the way the equipment system works while keeping the core without rewriting too much.  This script changes the equipment scene with a different layout and more efficient methods. Also adds a command window that allows the player to choose from four diffenet methods:  Manual, Optimize, Optimize All, & Unequip All.


Screenshots
(click to show/hide)


Script



Instructions
There in the script comment section in the beginning.


Compatibility
Requires Scene_Base

Scripts that may conflict with this Engine are stated in the comments in the "SECTIONS" and "Script Conflicts and Compatability".

Credits and Thanks

  • Bigace360, for the script.

Author’s Notes
This system can still grow, if anyone has any ideals to add to it don’t hesitate to ask. However remember that your ideal might not make it.
« Last Edit: January 31, 2013, 05:13:38 PM by Blizzard »


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Offline sirSLR

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Re: [XP] ACE Equip System
« Reply #1 on: April 10, 2013, 02:17:06 PM »
when you use optimise it automaticaly equips weapons and armors with highest values right?

lets say i use stats distribution system and player can equip all armours and weapon

can it be made so that if player makes his character with inteligence and hp that this menu equips those kind of equipment?

Offline ArcaneAlchemy

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Re: [XP] ACE Equip System
« Reply #2 on: August 26, 2013, 07:44:20 AM »
I'm sure you can make a "case when" to change the optimization requirements based on the character's class name or something like that.
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