Author Topic: [XP] Drago Growing Hud  (Read 2613 times)

Offline LiTTleDRAgo

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[XP] Drago Growing Hud
« on: March 20, 2013, 10:57:54 AM »
Drago Growing Hud
Authors: LiTTleDRAgo
Version: 1.00
Type: Misc Add-on
Key Term: Misc Add-on

Introduction

The hud bar will increase if player maxhp or maxsp is increased

Features

  • Screenshot can explain

Screenshots

(click to show/hide)
(click to show/hide)

Demo

Here

Instructions

Image needed in the demo

Compatibility

~

Credits and Thanks

  • LiTTleDRAgo

Author's Notes

Enjoy ~
« Last Edit: March 21, 2013, 04:00:02 PM by LiTTleDRAgo »

Offline Josey

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Re: [XP] Drago Growing Hud
« Reply #1 on: April 15, 2016, 12:29:21 PM »
Hi! :D

I would be very happy if there were still a possibility that the face changes depending on the HP stand.
Perhaps at 75%, 50%, 25% and 10%.
Would that be difficult to incorporate?

Best regards!

Offline KK20

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Re: [XP] Drago Growing Hud
« Reply #2 on: April 17, 2016, 12:53:39 AM »
Replace entire script:
(click to show/hide)
You can find where I made the changes to the HP intervals in the create_hud_face method. All you need to do is make the face graphics have names like Hud_Face1_50 to distinguish between the intervals. Currently, the intervals are set up to accept _10, _25, _50, and _75 as per requested.



(click to show/hide)
NNID: KK20-CP

Offline Josey

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Re: [XP] Drago Growing Hud
« Reply #3 on: April 17, 2016, 09:05:36 AM »
Awsome! :D
Thank you so much!
It is exactly as I had imagined! :D
(I use still the Google Translator _._)


I do not know if it's a bug, I have noticed until now. If you HP or SP increased or decreased and in the same event (action button or player touch -> http://www.fotos-hochladen.net/view/event2szvpox4me.png) is a wait, the graphics disappear for a moment. o.o (In a PP-Event the graphics dont disappear, despite a wait)
I hope, you understand my very bad english. XD°


Thank you! :3


Edit: There is another bug.
If I use a state which removes an other, the old still displayed in the HUD and the new not. Only when I call the menu and go back again to the map, the correct icon appears. A scriptcall "game_map_refresh" has not helped. :/


Its done :3
« Last Edit: May 06, 2016, 12:30:51 AM by Josey »