Author Topic: The Event Editor you WISH you had.  (Read 14912 times)

Offline Trinitygamer

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Re: The Event Editor you WISH you had.
« Reply #20 on: August 25, 2013, 09:53:29 PM »
I know that KK20 has joined the team, but if you guys still need some more coders, if the coding is in ruby or java, i can lend a hand if you want. (I know java, and i'm ok at ruby, but i have no knowledge of c or c++)

Offline Blizzard

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Re: The Event Editor you WISH you had.
« Reply #21 on: August 25, 2013, 10:47:14 PM »
Well, Ryex has to decide on that since he's the one who needs some help. And he actually needs a Python coder.
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Offline Trinitygamer

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Re: The Event Editor you WISH you had.
« Reply #22 on: August 26, 2013, 02:04:03 AM »
Well, Ryex has to decide on that since he's the one who needs some help. And he actually needs a Python coder.
Yeah, while i know some python, its not a huge about, but it's enough to get by. i'm not sure how much help i could be with it, but i would still like to try. Anyway, should pm him?

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Re: The Event Editor you WISH you had.
« Reply #23 on: August 26, 2013, 08:52:04 AM »
Nah, he'll respond here I'm sure.
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Offline Trinitygamer

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Re: The Event Editor you WISH you had.
« Reply #24 on: August 26, 2013, 09:07:47 PM »
Nah, he'll respond here I'm sure.

Well that's good. Then i can post my 'never mind' here then. lol. i just went through and tried to 'test' how much python i still remember, and i found out the hard way that i don't remember enough for pretty much anything. >.<

Ah, well, i guess i'll just stick to the RTP, though i have to say, the fact that i am starting to seem more and more like the only one working on it... yeah, kind of sad. T_T (I think people are still working on the sound, and i know 1 person made a tileset that they haven't added yet, but apart from that, yeah, i'm the only person that has actually added any visual graphics in... >.> a really long time)

« Last Edit: August 26, 2013, 09:09:34 PM by Trinitygamer »

Offline Ryex

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Re: The Event Editor you WISH you had.
« Reply #25 on: August 26, 2013, 11:54:16 PM »
Fornow I still need to figure out how fast things can go with just me an KK20. if at a later date I need more help I'll tackle the problem then.
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Online KK20

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Re: The Event Editor you WISH you had.
« Reply #26 on: August 27, 2013, 02:03:51 AM »
I've done like five (easy ones) so far. Ryex still needs to teach me more of SVN and how to test my results. °u°



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Re: The Event Editor you WISH you had.
« Reply #27 on: September 16, 2013, 05:22:51 AM »
Finished typing up all the 1XX commands and the easy one-liners (e.g. 'Game Over'). Currently working on making a test project.
Ryex, I've noticed that you put 'Enemy at Position [X]' rather than RMXP's '[1. Name]'. Are there certain limitations I'm not aware of?



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Offline Ryex

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Re: The Event Editor you WISH you had.
« Reply #28 on: September 16, 2013, 07:30:35 AM »
I was under the understanding that the enemy event command worked by knowing the enemi's position in a troop and thus didn't know anything about the enemy it self.

be sure to commit all your work to the svn. it would be a shame if your Computer crashed and we lost all your hard work.
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Re: The Event Editor you WISH you had.
« Reply #29 on: September 16, 2013, 10:46:04 PM »
So...does that mean there's no way to write the enemy's name at position x? Adding onto that, how about getting an event's and common event's name?
There might be more questions but I can't think of them at the moment. Also leaving the Set Move Route for last.

I didn't put much effort in formatting the messages yet since that can be left in the end (very haphazard use of colors, bold, and italics). I was originally going to commit as soon as I tested them out first.



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Offline Ryex

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Re: The Event Editor you WISH you had.
« Reply #30 on: September 17, 2013, 12:43:14 AM »
well considering that unless the event command is being called inside a battle you can't know what troop is there and thus can't know what enemy as at the specified position.

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Online KK20

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Re: The Event Editor you WISH you had.
« Reply #31 on: September 20, 2013, 03:45:26 AM »
Oh, okay. I thought there was some kind of built-in check in the editor, particularly when the user is viewing the Troops tab, that would know the enemies and their positions. We'll just look back into it later.



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Offline G_G

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Re: The Event Editor you WISH you had.
« Reply #32 on: September 20, 2013, 04:52:59 AM »
I'm pretty sure that's how it is. Enemies are locked into their positions in troops. Maybe not?

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Offline Ryex

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Re: The Event Editor you WISH you had.
« Reply #33 on: September 20, 2013, 09:36:09 PM »
ya know, I should put a filter on the list of available event commands to limit them to the ones that actualy do anything in the current context. a map event for example shouldn't have access to the commands that effect battle.

or perhaps that would break things...
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Offline Blizzard

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Re: The Event Editor you WISH you had.
« Reply #34 on: September 21, 2013, 12:02:09 PM »
We can add that later. Focus on getting an alpha done first. This stuff goes into the beta.
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Re: The Event Editor you WISH you had.
« Reply #35 on: September 22, 2013, 05:03:13 AM »
Alright, I'll just keep using them placeholders then. There's always time to go back and fix things.

But I think I'm going to need some serious help with the Move Route command (when it's the last thing on my list).



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Offline MarkHest

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Re: The Event Editor you WISH you had.
« Reply #36 on: October 07, 2013, 05:16:09 PM »
Sooooo, estimated time for the first release. Anyone?  :poke:
   

Offline Blizzard

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Re: The Event Editor you WISH you had.
« Reply #37 on: October 07, 2013, 10:00:11 PM »
This depends on Ryex. :/
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When I get sad, I stop being sad and be awesome instead. True story.

Online KK20

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Re: The Event Editor you WISH you had.
« Reply #38 on: October 08, 2013, 06:08:53 AM »
Yeah, it's been fairly quiet actually. I've been busy with work and school these past weeks and haven't worked on the event commands since.



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Offline Ryex

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Re: The Event Editor you WISH you had.
« Reply #39 on: October 08, 2013, 06:29:46 AM »
sadly the same is true here. as easy as my classes are they assign a shit load of busy work. I don;t want to give up but I honestly don't have the time and it's starting to make me feel realy guity...
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