Author Topic: [XP][VX][VXA] Longer Script Calls  (Read 1957 times)

Offline LiTTleDRAgo

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[XP][VX][VXA] Longer Script Calls
« on: August 08, 2013, 03:33:14 PM »
Longer Script Calls
Authors: LiTTleDRAgo
Version: 1.00
Type: Game Utility
Key Term: Game Utility

Introduction

This snippet will connect script calls with another script calls below it

Features

  • Screenshot should be enough to explain it

Screenshots


Click to enlarge

Script

Click

Instructions

Place below Scene_Debug

Compatibility

~

Credits and Thanks

  • LiTTleDRAgo
  • Enterbrain for the RTP

Author's Notes

Enjoy ~

Offline Zexion

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Re: [XP][VX][VXA] Longer Script Calls
« Reply #1 on: August 08, 2013, 03:57:47 PM »
Woah, so you can basically script through events now o.o

Offline Wecoc

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Re: [XP][VX][VXA] Longer Script Calls
« Reply #2 on: August 09, 2013, 08:35:31 PM »
I heard about this some time ago.
A guy called Eron told me about the fix, I think you can do it with just a one-line edit on the defaults, so maybe the new script is not needed.

On Interpreter if you change this
Code: [Select]
if (@list[@index+1].code == 655to this
Code: [Select]
if (@list[@index+1].code == 655 or @list[@index+1].code == 355)
you get the same result
(I tested this on RPG maker XP)
It's the same you did but even shorter.