Author Topic: [RPGXP] Controllable Enemy Wave Rush.  (Read 1828 times)

Offline R.A.V.S.O

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[RPGXP] Controllable Enemy Wave Rush.
« on: October 18, 2013, 05:28:09 PM »
Controllable Enemy Wave Rush
Version: 1.0
Type: Combat Add-On

Introduction

Ok so maybe you got to try one of those RPG's where there's the big bad, he's pissed at you, but rather than
go out and kill you himself instead (much to your surprise) he sends wave after waves of disposable enemy soldiers against your party, and as you go on killing them, more and more show up making it rather clear
it's your party against an ARMY of enemies.

well ladies and gents.... allow me to present a scriptless way to pull off a 4 vs X amount of enemies per battle tutorial XD.

Basically what it does is that when you kill off an enemy, another enemy (can be the same or a different one, this is totally customizable) comes at full HP and replaces it, the dead enemy's turn is also carried over to the newcomer, making this a VERY good enemy endurance clash.

I have included all the instructions in the image, but if you have any issues or questions feel free to PM/comment about it,

to VX users, although this is clearly made on XP, it is also capable of being replicated on VX/VXA to my knowledge by tweaking a bit of the branches, it needs testing in VX but in XP it works pretty great.

NOTE: On the pictures I'm displaying, it clearly shows I'm using a custom battle system, but afaik this event works OK on a default battle system.

Features

  • Allows the player's party to fight a wave of enemies that respawns when KO'ed
  • Enemy waves are customizable
  • Number of enemy waves are also customizable
  • No scripts used, it's all evented (but it does require customization to be properly used)

Screenshots

Well the thing is... I've had this for quite some time, and before uploading it in text form I had this picture of
the tutorial itself... however it does include the proper use of it
(click to show/hide)

Demo

Well this battle event is self-explanatory (and the image does help drive my point) but if required, I'll take my time to make and upload one

Instructions

The whole event goes under the "Troops" tab in XP, basically you'll need 1 tab for every enemy on-screen
*sigh* I was never that good at explaining but here's as nutshelled as I can explain it
(also, my apologies for not using the code tabs, still a newbie in forum edits)
(click to show/hide)

Credits and Thanks

  • Well... Me XD
  • feel free to use this as seen fit :)

Author's Notes

just as a reminder, this is still just v1.0 although it works ok for me, some might encounter collisions etc... feel free to PM me with the details,
also feel free to edit the whole event system if you found a more efficient way to pull this off XD
have fun everyone ;)
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Offline Zexion

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Re: [RPGXP] Controllable Enemy Wave Rush.
« Reply #1 on: October 18, 2013, 08:27:20 PM »
Would this work with babs?

Offline KK20

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Re: [RPGXP] Controllable Enemy Wave Rush.
« Reply #2 on: October 18, 2013, 09:44:56 PM »
I don't see how it could when this is eventing in the Troops database.



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Offline Zexion

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Re: [RPGXP] Controllable Enemy Wave Rush.
« Reply #3 on: October 18, 2013, 09:46:29 PM »
Omg, I totally thought this was a script when I was on my phone haha.  :facepalm:
Something is wrong with me today...

Offline R.A.V.S.O

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Re: [RPGXP] Controllable Enemy Wave Rush.
« Reply #4 on: October 18, 2013, 11:36:13 PM »
Would this work with babs?

afraid not my friend XD this works afaik on the default battle system and any others that still keep the frontview aspect
and keeps the use of tabs on it.
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