Author Topic: [XP] Heretic's Collection of Art and 100% Compatible Scripts  (Read 26054 times)

Offline Heretic86

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[XP] Heretic's Collection of Art and 100% Compatible Scripts
« on: November 26, 2013, 04:22:35 PM »
Heretic's Collection  of Art and 100% Compatible Scripts
Authors: Heretic, Blizzard, ForeverZer0, KK20, LiTTleDRAgo, Wecoc, Ryex, Zeriab, Wachunga, Leon, game_guy, Kellessdee, ThallionDarkshine, Naramura, Trickster, Selwyn, Yeyinde, Lobosque, Inquisitor, SephirothSpawn, Near Fantastica, Prexus, Jimme Reashu, Reaper Phoenix
Version: 2.3
Type: Add-on Collection
Key Term: Add-on Collection

Introduction
Updated - Saturday, August 20th, 2016

This is a massive collection of Art, including Graphics, Configured Tilesets, Characters, Music, and sixty five 100% Compatible Scripts in a giant Demo that tries to teach you how to use every single one of the Scripts!

Features

  • Everything!  Literally!
  • Battle Systems, Message Systems, Caterpillar, Effects, Movement
  • There is not very much this package can not do!
  • Contains 68 71 Total Scripts
  • All of Naramuras Artwork is also contained in this Package

Screenshots

(click to show/hide)

Demo

This is HALF GAME, and HALF TECH DEMO.  NPC Characters explain everything!

http://downloads.chaos-project.com/heretic86/HereticsCollectionVer2.3.7z (Version 2.3)
- Updated Saturday, August 20th, 2016

Legacy Versions

Script

Grab the Demo.

Full List of Scripts:
Version 2.3 - Updated August 20th, 2016
(click to show/hide)

Version 2.1 - Updated April 20th, 2016
(click to show/hide)

Instructions

Each script will have its own instructions.  Grab the Demo.

Compatibility

There are likely to be some conflicts, but all of these scripts work together with 100% compatability.

NOTE: If you have trouble opening the Demo from the Editor, you can change the version by editing Game.ini Library=RGSS102E.dll or what ever you need to suit your version of RPG Maker.  You can also edit Game.rxproj with Notepad and change RPGXP 1.02 to suit your version of RPG Maker.

Credits and Thanks

  • I'd like to thank Everyone whose content I used with their permission.  I tried to list everybody whose content was used.
  • If I used your content without your permission, please let me know and I will remove it!

Author's Notes

Who is the Crumbling King?  (don't post the answer and spoil it for others!)
« Last Edit: August 25, 2016, 09:20:48 AM by Heretic86 »
Current Scripts:
Heretic's Moving Platforms

Current Demos:
Collection of Art and 100% Compatible Scripts

(Script Demos are all still available in the Collection link above.  I lost some individual demos due to a server crash.)

Offline KK20

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Re: Heretic's Collection of Art and 100% Compatible Scripts - Demo - Beta
« Reply #1 on: November 27, 2013, 04:11:25 AM »
I played with it for an hour or so. It's a pretty cool thing you got going there. Granted, since most of it is just a collaboration of your demos, it would be pretty hard to understand script calls and configurations if the user wants to learn a specific script.

Just get back to working on your real game! If I can expect it to look as polished as this, I'd be more than happy to destroy the download link.



Other Projects
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Offline Shek

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Re: Heretic's Collection of Art and 100% Compatible Scripts - Demo - Beta
« Reply #2 on: November 27, 2013, 05:33:04 AM »
Heretic,

Thank you so much for posting this man!

I've been clocking 4-8 hours per day for the past month working on my game, and I'm starting to burn out.  I needed a break to step back and look at what is possible in order to gain some perspective.  This was very inspiring because I got to see a lot of cool features I could add to my game to improve its polish.

Offline LiTTleDRAgo

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Re: [XP] Heretic's Collection of Art and 100% Compatible Scripts - Demo - Beta
« Reply #3 on: November 28, 2013, 04:51:11 PM »
nice work Heretic!

I'll try playing with your demo when I have time
but, for a glance I saw SDK in the demo.... O_o

Offline Heretic86

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Re: [XP] Heretic's Collection of Art and 100% Compatible Scripts - Demo - Beta
« Reply #4 on: November 28, 2013, 11:34:26 PM »
Yeah, I still have dependant scripts.  I do so want to get rid of that thing.  But whats odd is every time I take a crack at getting rid of it, something else in life usually completely sidetracks me.  But when I do something dumb, like a chest animation, oh sure, then I get all the time in the world!  Go figure?
Current Scripts:
Heretic's Moving Platforms

Current Demos:
Collection of Art and 100% Compatible Scripts

(Script Demos are all still available in the Collection link above.  I lost some individual demos due to a server crash.)

Offline LiTTleDRAgo

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Re: [XP] Heretic's Collection of Art and 100% Compatible Scripts - Demo - Beta
« Reply #5 on: November 29, 2013, 01:08:14 AM »
Code: [Select]
*deleted*
« Last Edit: February 26, 2014, 07:53:57 AM by LiTTleDRAgo »

Offline Heretic86

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Re: [XP] Heretic's Collection of Art and 100% Compatible Scripts - Demo - Beta
« Reply #6 on: November 29, 2013, 11:59:49 AM »
Thanks.  I'll take a look a bit later, too stuff from all that "stuffing"!  There are two other SDK scripts in there that I'd like to dump or replace, and just saw that KK20 wrote one that will take care of one of them, but the other is that pesky Font Install one.  Just never got around to it.

I'll try yanking the SDK Dependancy for MMW tomorrow some time when Im a bit more sober.
Current Scripts:
Heretic's Moving Platforms

Current Demos:
Collection of Art and 100% Compatible Scripts

(Script Demos are all still available in the Collection link above.  I lost some individual demos due to a server crash.)

Offline G_G

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Offline KinTery

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Re: [XP] Heretic's Collection of Art and 100% Compatible Scripts - Demo - Beta
« Reply #8 on: December 01, 2013, 10:25:17 AM »
Hey, im using your ATBS, but i have a little problem..  :wacko:

When im using an enemy skill that decrease their SP to make it 0 to my actors, i have this error.

ATB - Window Base Line: 193 ZeroDivisionError occured
divided by 0.

I really don't know why why this happening, please help!

And also, im using your caterpillar script! It's really awesome!  8)

But how can this script Non-SDK compatible?? Because in the comments you said this script can be used even with no SDK.
But when i try i have errors..

Offline Heretic86

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Re: [XP] Heretic's Collection of Art and 100% Compatible Scripts - Demo - Beta
« Reply #9 on: December 01, 2013, 10:31:01 AM »
I'll work on the two errors you got.  For the time being, you'll just have to deal with the SDK till I get time to make the few SDK dependant scripts SDK free.  Battle System thing is something else, which I'll have to look into.
Current Scripts:
Heretic's Moving Platforms

Current Demos:
Collection of Art and 100% Compatible Scripts

(Script Demos are all still available in the Collection link above.  I lost some individual demos due to a server crash.)

Offline Heretic86

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Re: [XP] Heretic's Collection of Art and 100% Compatible Scripts - Demo - Beta
« Reply #10 on: December 02, 2013, 05:25:45 AM »
Okay uploading new version now.  It might take a few minutes...  (Edit: Okay, its up for download now)

Fixed Caterpillar Non SDK Bugs
REMOVED SDK Requirements for MMW completely!  Now works WITH and WITHOUT SDK
Fixed Division by Zero Error when Enemies have 0 Max SP
Fixed Bug when Party has 0 Max SP Actor
Added Option to Show SP for Enemies with 0 Max SP or hide it all together
Added moveto(fractional X, Y) explanation guy to Pirate Bay map.

@gameus and LittleDrago

Im glad you posted those fixes.  I built them right in to the last version of MMW in the Collection.

@KinTery - Im glad you posted your errors.  I never would have thought to try Max SP = 0 and that was a Critical Bug!  I also havent been without the SDK for some time as I try to use it to make sure scripts work with and without them, but I havent really focused on the Caterpillar for a long time.  So thanks for posting those as they'd affect more people than just yourself

So this Update is focused on fixing existing bugs.

---

Next Version:

I plan on actually removing a Script.  The Variable Prices script that is currently packaged is SDK dependant, and although it works, I think KK20 has a much better solution.  So its more of a Replacement for Variable Prices as I highly doubt the two script will work together.  Not even gonna try, so I'll just replace it, and have to build a short demo for it.  Theres still plenty of room for expanding even further if anyones interested.

I also want to include Battle Transitions, but I need to fix some things in the Battle System first to make them work together properly.  Right now, Battle Transitions arent compatible, but thats on me.

---

Future Versions:

I have requests out for More Battle Event Page Conditions and an Event Page Item Conditions Scripts.  I think those two Scripts will also greatly increase the flexibility of RMXP as a whole.

Theres also plans for Step Animation Speed Controller Script and a Panorama Scroll Script.

Im runnin low on Ideas!  I've pretty much scripted or found scripts for every single thing I've ever wanted to see in RMXP!  And its not even my birthday!

---

If anyone has any suggestions of other Art, Music, or Scripts that you think should be included, let me know and I'll see what I can do to pop it in!  And that sounded less phalic in my head...
« Last Edit: December 02, 2013, 05:40:38 AM by Heretic86 »
Current Scripts:
Heretic's Moving Platforms

Current Demos:
Collection of Art and 100% Compatible Scripts

(Script Demos are all still available in the Collection link above.  I lost some individual demos due to a server crash.)

Offline LiTTleDRAgo

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Re: [XP] Heretic's Collection of Art and 100% Compatible Scripts - Demo - Beta
« Reply #11 on: December 02, 2013, 08:58:44 AM »
Okay uploading new version now.  It might take a few minutes...  (Edit: Okay, its up for download now)

can you just upload scripts.rxdata (or entire data folder) for your updates (download 70MB++ demo for each update is just waste of bandwith)

If anyone has any suggestions of other Art, Music, or Scripts that you think should be included, let me know and I'll see what I can do to pop it in!  And that sounded less phalic in my head...

Hmm.. If I can ask suggestion, it would be footstep and footprint scripts (and if possible, shadows and water reflection)

then, it would be nice if you could alter passabilities with items / equips / skills
example : you can walk in the water with "Water Shoes" or skill "Water Walk", fire with "Flame Talisman", etc

(you probably need unlimited terrain tags script as well for above suggestion)

for battle system, KGC 3D Camera seems good for eye catching
« Last Edit: December 02, 2013, 09:08:37 AM by LiTTleDRAgo »

Offline KinTery

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Re: [XP] Heretic's Collection of Art and 100% Compatible Scripts - Demo - Beta
« Reply #12 on: December 02, 2013, 11:14:25 AM »
Thanks Thanks!  :D
I'll really try it right now!

Edit:

The skill is really working now! Many thanks!

But i have still problems in MMW (But when MMW in a clean project, it works perfectly. So i think im having incompatability problems but i don't know what script it is because i have tons of scripts in my project. It's ok not to fix it, i just want to know what is the script that it counters with it.)

When im executing my game it shows this error:

'MMW Message System' Line 2684: Name Error occured.
undefined method 'main_dispose' for class 'Scene_Map'

That's the print message showed to me. For the mean time i'll still stick to SDK. Sorry for asking too much.
« Last Edit: December 02, 2013, 04:12:32 PM by KinTery »

Offline Heretic86

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Re: [XP] Heretic's Collection of Art and 100% Compatible Scripts - Demo - Beta
« Reply #13 on: December 02, 2013, 11:46:10 PM »
Okay, two questions.

SDK or no?

and where is MMW in relation to other scripts?
Current Scripts:
Heretic's Moving Platforms

Current Demos:
Collection of Art and 100% Compatible Scripts

(Script Demos are all still available in the Collection link above.  I lost some individual demos due to a server crash.)

Offline KinTery

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Re: [XP] Heretic's Collection of Art and 100% Compatible Scripts - Demo - Beta
« Reply #14 on: December 03, 2013, 12:16:16 PM »
I think still stick to SDK because i have an encounter rate script.

But the MMW script that im talking about is your 1.55
When i insert it i have script errors even with or without the SDK
But when i use your older version it works very fine.

Maybe i could upload my script.rxdata here so you could check out?

Offline Heretic86

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Re: [XP] Heretic's Collection of Art and 100% Compatible Scripts - Demo - Beta
« Reply #15 on: December 03, 2013, 03:42:56 PM »
Probably a conflict between scripts.  Could be order of scripts as well.  Upload it and I'll take a look.
Current Scripts:
Heretic's Moving Platforms

Current Demos:
Collection of Art and 100% Compatible Scripts

(Script Demos are all still available in the Collection link above.  I lost some individual demos due to a server crash.)

Offline KinTery

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Offline Heretic86

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Re: [XP] Heretic's Collection of Art and 100% Compatible Scripts - Demo - Beta
« Reply #17 on: December 04, 2013, 12:20:34 PM »
Bad news.  I couldnt get it to work.

Seems Im missing a crapton of dependancies, including graphics, icons, and all sorts of other stuff like the screenshot.dll.  Theres no way I can get the rxdata to run without spending hours of trying to identify all these additional graphical dependancies.

FYI - Transitions isnt compatible yet.  It is now on my to do list for the Battle System.  I saw that in the massive script list.

And for the record, 100% compatible means that the scripts I bundled together are made to be 100% compatible with each other, not every script in existence, which almost seems to be what you have in your rxdata.  There are a LOT of scripts in there and I cant guarantee compatability with all of them, especially battle system addons for different battle systems.

Were gonna need another way to fix this bug in MMW you've got, since it seems to be the major issue at the moment.  So just focusing on MMW.

You can try popping in another version of MMW.  There are several floating around here, and many now incorporate the few features I've added, like Auto Positioning with /% and /$.

You could also try moving what ever version of MMW you have closer to the top of the list instead of at the bottom.  Script Orders will definitely cause problems, and MMW tends to need to be higher on the list.  As a rule of thumb, script that alias existing definitions can go below safely, but scripts that overwrite an existing method and completely replace it need to be much higher on the list.

This is the section of code that seems to be messing you up with MMW.

(click to show/hide)

Try moving that out of the "if" loop and see if that helps.  You'll need everything starting with Alias, Def, and the End tag.
Current Scripts:
Heretic's Moving Platforms

Current Demos:
Collection of Art and 100% Compatible Scripts

(Script Demos are all still available in the Collection link above.  I lost some individual demos due to a server crash.)

Offline LiTTleDRAgo

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Re: [XP] Heretic's Collection of Art and 100% Compatible Scripts - Demo - Beta
« Reply #18 on: December 04, 2013, 03:15:40 PM »
try this : _http://pastebin.com/h83nZXQa

Offline Heretic86

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Re: [XP] Heretic's Collection of Art and 100% Compatible Scripts - Demo - Beta
« Reply #19 on: December 05, 2013, 12:18:38 AM »
What changed?
Current Scripts:
Heretic's Moving Platforms

Current Demos:
Collection of Art and 100% Compatible Scripts

(Script Demos are all still available in the Collection link above.  I lost some individual demos due to a server crash.)