I use rpg maker vx ace
OK so I,m using two scripts to make weapons that have enchantments - note the scripts are 100% working they aren't the cause of the problem.
here they are:
http://forums.rpgmakerweb.com/index.php?/topic/7431-ses-instance-items-v13-february-17th-bugfix-for-anti-bloat-bugfix-for-main-script/ (a script that lets you take <unique> into note-tags to make items unique)
http://grimoirecastle.wordpress.com/rgss3-scripts/gameplay-scripts/runic-enchantment/ (a script that allows you to make a amour that will carry all traits over to the things it enchants)
To demonstrate the problem Im going to use the example of a hand ax a default item that Eric starts with in a new project.
If I just enchant a Hand ax by default every single Hand ax in the game will be enchanted because of the single instance.
If i make the Hand Ax unique the inventory will be extremely cluttered because everything can only be in a stack of 1.
I want a item that has any combination of runes to be unique and the just the item itself to be a general/shared instance and to be able to switch between the two.
I have very little coding experience and if it requires a whole lot of code I may just commission it because it really bothers me.
you can find a better description of the problem here with pictures because i don't know how to put pics on this site:
http://forums.rpgmakerweb.com/index.php?/topic/21017-modifying-an-items-instance-to-have-a-general-and-unquie-versions/It also has been brought to my attention that i could just make a extra item for every combination of rune per wep/Armour but i would like to counter with 100 weps and armor and 50 runes that requires making 101,700,480,000 additional database entries which is longer than the span of a human life if i could make a page/second so that won't work i have to find a way to manipulate the instances.