Author Topic: [XP] Custom Resolution - Tilemap Tone Changer  (Read 2827 times)

Offline LiTTleDRAgo

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[XP] Custom Resolution - Tilemap Tone Changer
« on: January 26, 2014, 08:40:13 AM »
Custom Resolution - Tilemap Tone Changer
Authors: LiTTleDRAgo
Version: 1.00
Type: Custom Resolution Plugin
Key Term: Game Utility

Introduction

Inspired from Persona II - Innocent Sin, when the screen except the player turned black and white when a very powerful boss appears

Features

  • Look at Screenshot

Screenshots


Click to Enlarge

Script

Click

Instructions

In the script

Compatibility

Only for F0's Custom Resolution Script

Credits and Thanks

  • LiTTleDRAgo

Author's Notes

Enjoy ~
« Last Edit: January 26, 2014, 01:53:24 PM by LiTTleDRAgo »

Offline Zexion

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Re: [XP] Custom Resolution - Tilemap Tone Changer
« Reply #1 on: January 26, 2014, 09:57:31 AM »
I could have swarn that someone just requested this :P Nice script!

Offline MetalZelda

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Re: [XP] Custom Resolution - Tilemap Tone Changer
« Reply #2 on: February 04, 2014, 11:03:12 PM »
Can this script be without Custom Resolution depencies ? Because  it can be very interesting for somes cutscenes for many games ^^
BTW, nice script ! :)

Offline KK20

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Re: [XP] Custom Resolution - Tilemap Tone Changer
« Reply #3 on: February 05, 2014, 01:07:06 AM »
You would need to specify which tilemap rewrite you are using. It's impossible to pull this kind of effect with the default Tilemap class.



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Offline LiTTleDRAgo

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Re: [XP] Custom Resolution - Tilemap Tone Changer
« Reply #4 on: February 13, 2014, 08:51:04 PM »
script updated to match Custom Resolution v0.97e

Offline MetalZelda

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Re: [XP] Custom Resolution - Tilemap Tone Changer
« Reply #5 on: February 26, 2014, 07:00:32 PM »
You would need to specify which tilemap rewrite you are using. It's impossible to pull this kind of effect with the default Tilemap class.
Oh, my mistake, I forgot about it ^^
Hmmm, I use the XAS engine if it might help, and all of LiTTleDRAgo script works with XAS, except, yeah, this one xD

Offline LiTTleDRAgo

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Re: [XP] Custom Resolution - Tilemap Tone Changer
« Reply #6 on: February 27, 2014, 01:52:11 AM »
if you're using King's Tilemap, you can change the tilemap tone with

Code: [Select]
$game_map.start_tone_change(TONE, DURATION) # Set DURATION to 0 for instant tone change
change_character_tone(TONE,*CHARACTER)