[XP] Custom Resolution - Tilemap Tone Changer

Started by LiTTleDRAgo, January 26, 2014, 01:40:13 am

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LiTTleDRAgo

January 26, 2014, 01:40:13 am Last Edit: January 26, 2014, 06:53:24 am by LiTTleDRAgo
Custom Resolution - Tilemap Tone Changer
Authors: LiTTleDRAgo
Version: 1.00
Type: Custom Resolution Plugin
Key Term: Game Utility



Introduction

Inspired from Persona II - Innocent Sin, when the screen except the player turned black and white when a very powerful boss appears


Features


  • Look at Screenshot




Screenshots


Click to Enlarge


Script

Click


Instructions

In the script


Compatibility

Only for F0's Custom Resolution Script


Credits and Thanks


  • LiTTleDRAgo




Author's Notes

Enjoy ~

Zexion

I could have swarn that someone just requested this :P Nice script!

MetalZelda

Can this script be without Custom Resolution depencies ? Because  it can be very interesting for somes cutscenes for many games ^^
BTW, nice script ! :)

KK20

You would need to specify which tilemap rewrite you are using. It's impossible to pull this kind of effect with the default Tilemap class.

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Nintendo Switch Friend Code: 8310-1917-5318
Discord: KK20 Tyler#8901

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LiTTleDRAgo

script updated to match Custom Resolution v0.97e

MetalZelda

Quote from: KK20 on February 04, 2014, 06:07:06 pm
You would need to specify which tilemap rewrite you are using. It's impossible to pull this kind of effect with the default Tilemap class.

Oh, my mistake, I forgot about it ^^
Hmmm, I use the XAS engine if it might help, and all of LiTTleDRAgo script works with XAS, except, yeah, this one xD

LiTTleDRAgo

if you're using King's Tilemap, you can change the tilemap tone with


$game_map.start_tone_change(TONE, DURATION) # Set DURATION to 0 for instant tone change
change_character_tone(TONE,*CHARACTER)