Author Topic: [XP][VXA] Drago - Tilemap Effect  (Read 2674 times)

Offline LiTTleDRAgo

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[XP][VXA] Drago - Tilemap Effect
« on: February 11, 2014, 01:37:45 PM »
Drago - Tilemap Effect
Authors: LiTTleDRAgo
Version: 1.00
Type: Tilemap Enhancement
Key Term: Game Utility

Introduction

Screenshot tells everything

Features

  • Grayscaling the tilemap
  • Inverting the tilemap
  • Change the tilemap hue

Screenshots



Script

Click

Instructions

In the blog

Compatibility

Not compatible with RMVX

Credits and Thanks

  • LiTTleDRAgo

Author's Notes

Enjoy~
« Last Edit: February 11, 2014, 02:37:13 PM by LiTTleDRAgo »

Offline Wecoc

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Re: [XP][VXA] Drago - Tilemap Effect
« Reply #1 on: February 11, 2014, 05:33:47 PM »
Can I suggest to add something like the $game_screen.start_tone_change(tone, frames) but with the tilemap hue?
I did a similar script some time ago (only the hue part) but I did not implement this either. I think this could be interesting, I mean hue changes allow you to do more accurate ambientations in parallel with the tone change, but I don't know if this generates lag.

Offline LiTTleDRAgo

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Re: [XP][VXA] Drago - Tilemap Effect
« Reply #2 on: February 11, 2014, 06:12:04 PM »
yes, it will generate lags, especially at the map with huge tileset image.

every time the script tried to create a cache, the game will froze for a while,
so animated effect change is practically out of question unless you use a tilemap rewrite.

if you looking for tilemap tone change, you can look at >>this<< instead.
it's using F0's tilemap rewrite in Custom Resolution.

Offline bigace

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Re: [XP][VXA] Drago - Tilemap Effect
« Reply #3 on: February 21, 2014, 09:04:06 AM »
Nice script but you'll have to rewrite the invert and Grayscaling into a dll file to get rid of the lag. At least that is what I did 2 months ago. All I know is RPG Maker was never designed for all these graphical stuff which is why it lags so much.


Use Dropbox to upload your files. Much simpler than other upload sites, you can simply place a folder on your desktop that will sync with your DropBox account.

Offline LiTTleDRAgo

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Re: [XP][VXA] Drago - Tilemap Effect
« Reply #4 on: February 21, 2014, 10:46:36 AM »
you can insert Whiteflute's Bitmap-EX above Drago - Core Engine to avoid lags for invert & grayscale

Offline bigace

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Re: [XP][VXA] Drago - Tilemap Effect
« Reply #5 on: February 21, 2014, 02:33:36 PM »
Oh, okay then you can do that too lol.  :P


Use Dropbox to upload your files. Much simpler than other upload sites, you can simply place a folder on your desktop that will sync with your DropBox account.