While thinking about it, Animations could be so much more advanced than what the RMXP editor allows. I've drawn some pictures of what this RMXP application could do. Not only will I include the shake and movement of the enemy sprite, but I can also allow more than 16 sprites, hit/miss conditions to various things, layers (because trying to click sprite #1 is a pain in the ass when everything is on top of it), more than 200 frames, etc.
I'm much too busy at the moment to work on it though. Maybe a summer thing?