Author Topic: arc-engine.com  (Read 7261 times)

Offline Blizzard

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arc-engine.com
« on: April 16, 2014, 10:02:38 AM »
Some of you may know that the domain arc-engine.com has been registered back then when we started ARC. Now, I did renew it once or twice, but I kinda don't see the point in really keeping the thing up. What do you think? Currently www.arc-engine.com leads to CP anyway.
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Re: arc-engine.com
« Reply #1 on: April 16, 2014, 03:49:08 PM »
I don't see the point unless we had a landing page for ARC specifically, then a link to the ARC forums. How much is it to renew?

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Re: arc-engine.com
« Reply #2 on: April 16, 2014, 04:41:55 PM »
$15. It's not about the money, but I just don't see the point.
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Re: arc-engine.com
« Reply #3 on: April 17, 2014, 05:56:46 AM »
Yeah, I don't see the point either. It's not like we're commercializing it anyways.



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Re: arc-engine.com
« Reply #4 on: April 23, 2014, 07:50:37 AM »
Keep it.

Seriously, you'll kick yourself once you give it up and some advertiser immediately snaps it up and then tries to sell it back to you for $300+.  Then in the future when people try to find your site, they instead hit some spammy ad garbage.  And when real traffic actually starts flowing towards it, the price will go up even higher.

It happened to me  :<_<:

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Re: arc-engine.com
« Reply #5 on: April 23, 2014, 07:55:43 AM »
Yeah, we don't actually intend to sell ARC anymore so it doesn't make as much sense.
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Re: arc-engine.com
« Reply #6 on: April 23, 2014, 09:51:25 PM »
I can see a point to keeping it though. we might not intend to sell it for money but we still want to sell it right? get people to use it? I think having a nice front page to come to to highlight all of ARC's features and provide links to the most recent version and to useful resources; IE the forums here for support, would be a good thing. heck I would like to make that site. I kinda like working with javascript and making things look pretty :P.
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Re: arc-engine.com
« Reply #7 on: April 24, 2014, 07:13:15 AM »
Well, if you really want to make a separate site for it, it would make sense to keep the domain.
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Re: arc-engine.com
« Reply #8 on: April 24, 2014, 07:46:42 AM »
Ya, I do. Making a forum post about the release is all well and good. but I just feel that after all the work we've but into it it should get a good presentation when we're finally done with it.
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Re: arc-engine.com
« Reply #9 on: April 24, 2014, 08:02:34 AM »
Alright, I'll pay for another year then. How long do you think it will take?
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Re: arc-engine.com
« Reply #10 on: April 24, 2014, 08:22:26 AM »
well, If I don't just get incredibly lazy this summer, I should be able to finish it by August.
« Last Edit: April 24, 2014, 06:40:55 PM by Ryex »
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Re: arc-engine.com
« Reply #11 on: April 24, 2014, 10:41:00 AM »
well, If I don't just get incredibly lazy this summer I should be able to finish it. by august

Did you type that right?
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Re: arc-engine.com
« Reply #12 on: April 24, 2014, 06:38:23 PM »
Yes?
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Re: arc-engine.com
« Reply #13 on: April 24, 2014, 07:20:54 PM »
.lazy ass slow.
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Re: arc-engine.com
« Reply #14 on: April 24, 2014, 07:26:39 PM »
Wait... did I just?... I did. Now I have to follow through. Dam, why would I say such things! :v
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Re: arc-engine.com
« Reply #15 on: April 24, 2014, 07:35:30 PM »
LMAO! I think people would be the happiest if you would follow through with ARCed. ._.
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Re: arc-engine.com
« Reply #16 on: April 24, 2014, 07:38:13 PM »
.lazy ass slow.
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Re: arc-engine.com
« Reply #17 on: April 25, 2014, 03:09:07 PM »
I would be more than happy to help with the site as well, not to mention the plethora of tools I have available to me now...
Next off, how to create a first person shooter using microsoft excel.

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Re: arc-engine.com
« Reply #18 on: May 02, 2014, 12:33:40 PM »
well, If I don't just get incredibly lazy this summer, I should be able to finish it by August.
>:D I'm holding you to that XDDDDD. My entire club and ex-rpg maker users have been waiting for this thing for a while now. Don't think this thing has no support, because over 34 people(this is my crew) have been asking me about the progress of this. I come back to the site and every now and then to check on ARC and post updates to my friends (who are too lazy/busy/don't_want_to_be_a_N00b) to register for a forum.
It's impressive that you're single-handedly coding the engine. Keep up the good work. You'll always have our support unless you throw in the towel XD (exception would be Irl reasons lol)

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Re: arc-engine.com
« Reply #19 on: May 02, 2014, 07:16:29 PM »
It's impressive that you're single-handedly coding the engine.

editor*
I did the engine. xD
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Re: arc-engine.com
« Reply #20 on: May 02, 2014, 08:49:39 PM »
though to be fair, I've helped with the engine too :P. mostly on the ruby integration. the actually graphic are all Blizz.
« Last Edit: May 03, 2014, 01:10:54 AM by Ryex »
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Re: arc-engine.com
« Reply #21 on: May 02, 2014, 10:54:45 PM »
Yeah, that's true. We did help each other. e.g. I didn't do anything concrete on the editor, but I offered up XAL as audio system.
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Re: arc-engine.com
« Reply #22 on: May 03, 2014, 01:10:34 AM »
yep, I glad that thing works so well too. all I had to do was write a quick cython wrapper and suddenly Welder could play everything Reactor could.
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Re: arc-engine.com
« Reply #23 on: May 03, 2014, 07:49:48 AM »
It's impressive that you're single-handedly coding the engine.

editor*
I did the engine. xD

XD. *Ahem* *Sips coffee*  The editor?   We're on our toes, awaiting the epicness.
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Re: arc-engine.com
« Reply #24 on: May 03, 2014, 11:55:44 AM »
yep, I glad that thing works so well too. all I had to do was write a quick cython wrapper and suddenly Welder could play everything Reactor could.

I actually mentioned XAL at Reboot as well. I basically said that it's a bit of a mess with all the audio APIs out there, especially since most of them are bound to certain platforms. Then I said that there are full multi-platform solutions such as OpenAL and XAL. And then I added that XAL is developed and maintained by us, Cateia Games. xD

got to give yourself more plugs man!
« Last Edit: May 03, 2014, 10:49:04 PM by Ryex »
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Quote from: winkio
I do not speak to bricks, either as individuals or in wall form.

Quote from: Barney Stinson
When I get sad, I stop being sad and be awesome instead. True story.