Author Topic: arc-engine.com  (Read 7282 times)

Offline Ryex

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Re: arc-engine.com
« Reply #20 on: May 02, 2014, 08:49:39 PM »
though to be fair, I've helped with the engine too :P. mostly on the ruby integration. the actually graphic are all Blizz.
« Last Edit: May 03, 2014, 01:10:54 AM by Ryex »
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Re: arc-engine.com
« Reply #21 on: May 02, 2014, 10:54:45 PM »
Yeah, that's true. We did help each other. e.g. I didn't do anything concrete on the editor, but I offered up XAL as audio system.
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Offline Ryex

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Re: arc-engine.com
« Reply #22 on: May 03, 2014, 01:10:34 AM »
yep, I glad that thing works so well too. all I had to do was write a quick cython wrapper and suddenly Welder could play everything Reactor could.
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Offline Magus

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Re: arc-engine.com
« Reply #23 on: May 03, 2014, 07:49:48 AM »
It's impressive that you're single-handedly coding the engine.

editor*
I did the engine. xD

XD. *Ahem* *Sips coffee*  The editor?   We're on our toes, awaiting the epicness.
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Re: arc-engine.com
« Reply #24 on: May 03, 2014, 11:55:44 AM »
yep, I glad that thing works so well too. all I had to do was write a quick cython wrapper and suddenly Welder could play everything Reactor could.

I actually mentioned XAL at Reboot as well. I basically said that it's a bit of a mess with all the audio APIs out there, especially since most of them are bound to certain platforms. Then I said that there are full multi-platform solutions such as OpenAL and XAL. And then I added that XAL is developed and maintained by us, Cateia Games. xD

got to give yourself more plugs man!
« Last Edit: May 03, 2014, 10:49:04 PM by Ryex »
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