Author Topic: [XP]Sin Unsullied (Full game released!)  (Read 7939 times)

Offline Zexion

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Re: [XP]Sin Unsullied
« Reply #20 on: June 14, 2014, 04:25:47 PM »
Lol I originally commented on the wrong project thread, but fixed.

Right off the bat I noticed something. It's nothing major, but whether you used my evented titlescreen tutorial or not, there is something I forgot to mention about the player controls. Basically just add a parallel process event that changes the player's move route to: "Wait 1 frame." Tick the repeat this action and leave the other unchecked. This will prevent the map from scrolling with the player's choices.

The main reason I didn't mention this is because I usually make the map the same size as the screen, so I never had this problem xD

Offline PhoenixFire

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Re: [XP]Sin Unsullied
« Reply #21 on: June 14, 2014, 05:00:22 PM »
Found a typo; so nothing major.. When you're talking to the blue fox after sparring Kai, it says "ust" instead of "just".. I'll just edit this post if I find anything else :) I really like it so far though; very well done!
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Offline legacyblade

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Re: [XP]Sin Unsullied
« Reply #22 on: June 14, 2014, 07:05:11 PM »
Lol I originally commented on the wrong project thread, but fixed.

Right off the bat I noticed something. It's nothing major, but whether you used my evented titlescreen tutorial or not, there is something I forgot to mention about the player controls. Basically just add a parallel process event that changes the player's move route to: "Wait 1 frame." Tick the repeat this action and leave the other unchecked. This will prevent the map from scrolling with the player's choices.

The main reason I didn't mention this is because I usually make the map the same size as the screen, so I never had this problem xD

Naw, I'm using a mixture of a script I wrote (just a few script calls in the event really) and an event. But I didn't notice the player could move. Crap o.o I'll go fix that.

Found a typo; so nothing major.. When you're talking to the blue fox after sparring Kai, it says "ust" instead of "just".. I'll just edit this post if I find anything else :) I really like it so far though; very well done!

Gah! I thought I was typo free, lol. I ran every dialog box through MS Office. Guess I missed that one. Thanks for letting me know ^,^ And glad you like it!

-edit

Update! I just edited the game so that if you hold Z or Shift, a green arrow will hover above your head and point where you're supposed to go. Some of my friends kept getting lost, so I added in the feature at their request.
« Last Edit: June 15, 2014, 04:30:55 AM by legacyblade »

Offline legacyblade

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Re: [XP]Sin Unsullied
« Reply #23 on: June 30, 2014, 10:05:09 AM »
OMG OMG!!!

I FINISHED!!

There is still a lot of polishing I need to do tomorrow (spell checking) and then after the contest, but you can play the game from start to finish!!!!

Here's a link.  PLEASE try it out and tell me what you think. I want to kill as many bugs as possible before I submit it

http://legacyblade.com/downloads/SinUnsullied/SinUnsullied_B001.zip

Offline Neoend

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Re: [XP]Sin Unsullied
« Reply #24 on: June 30, 2014, 10:10:58 AM »
Good Job! =D
I'm still working through. I have all the pieces, I just need to assemble them now.
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Offline legacyblade

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Re: [XP]Sin Unsullied
« Reply #25 on: June 30, 2014, 11:07:57 AM »
That was me this morning XD Just tie your legs to your chair and don't let yourself pee until you finish putting it all together. Does wonders :P

Offline G_G

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Re: [XP]Sin Unsullied (Full game released!)
« Reply #26 on: June 30, 2014, 07:35:41 PM »
Why aren't I in the credits? D:

Also, downloading now. Can't wait to play.

EDIT: Definitely need to fix this.

(click to show/hide)

If you can, it looks fine when he goes downstairs.
« Last Edit: June 30, 2014, 07:41:59 PM by gameus »

Offline legacyblade

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Re: [XP]Sin Unsullied (Full game released!)
« Reply #27 on: June 30, 2014, 07:53:41 PM »
You are in the credits o.o

Well, at least at the end of the game.

Crap. Forgot to update the credits on the forum topic!

As for that bug, I'm working on fixing it right now.

Also, copy "045-Skill02" into your icons folder. I fixed that on my end, but I'm running through to fix a few other bugs before I upload a fixed version.

Offline G_G

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Re: [XP]Sin Unsullied (Full game released!)
« Reply #28 on: June 30, 2014, 08:10:33 PM »
I'm really enjoying it so far. About 30 minutes into the game. I'll keep posting bugs if I catch anymore.

Offline legacyblade

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Re: [XP]Sin Unsullied (Full game released!)
« Reply #29 on: June 30, 2014, 08:16:02 PM »
Ok sweet :D And btw, I just fixed the stairs bug, as well as a bug where if you saved in the hub, then loaded, your party would be following you (even when you were next to the event of them you could interact with). So if you find that one, I've got it covered XD

Offline legacyblade

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Re: [XP]Sin Unsullied (Full game released!)
« Reply #30 on: June 30, 2014, 10:18:37 PM »
I submitted the game :D

http://contest.rpgmakerweb.com/game/view/id/446

Now I'm going to update all my topics with updated information and screenshots :P

Here's the updated version of the game, by the way.

THIS one should be completely free of bugs.

http://legacyblade.com/downloads/SinUnsullied/SinUnsullied_B002.zip

If you find anything wrong with it, PLEASE tell me. I've got a few hours before the deadline, so I can still implement bug fixes!

Offline Blizzard

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Re: [XP]Sin Unsullied (Full game released!)
« Reply #31 on: June 30, 2014, 10:32:30 PM »
THIS one should be completely free of bugs.

Said every programmer ever. xD

I haven't got a chance to play it yet (not sure if I will anytime soon ._.), but the new screenshots look pretty good. How much playtime would you say it has?
« Last Edit: June 30, 2014, 10:34:46 PM by Blizzard »
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Offline legacyblade

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Re: [XP]Sin Unsullied (Full game released!)
« Reply #32 on: June 30, 2014, 10:37:44 PM »
Quote
I haven't got a chance to play it yet (not sure if I will anytime soon ._.), but the new screenshots look pretty good. How much playtime would you say it has?
About an hour. A little more, a little less, depending on how much you like to explore and how fast you read :3

Quote
Said every programmer ever. xD
And I know -.- And it's never in your own playthroughs that really obvious bugs pop up. "It's always, hey everyone! Check out this awesome thing!" They boot it up and a bunch of debug code spits out at them, followed by a crash :P All because you forgot to set one boolean back to false or something.

-edit
also, HOLY FREAK HOLY FREAK! Blizzard is commenting on my project!!!

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Re: [XP]Sin Unsullied (Full game released!)
« Reply #33 on: June 30, 2014, 10:52:23 PM »
LMAO, it's not a big deal.

Yeah, I totally know. It literally happened to me today at work. We're starting the beta testing of Kingdom Tales 2 tomorrow. We won't have enough machines for all the testers so we figured we'll just compile an iOS version so one or two of them can test on an iPad. Of course, because iPad's interface it a touch interface, I had to activate and check some code that we already used in Kingdom Tales. Everything worked fine. It was no surprise since the engine hasn't gone many important changes and I basically took the code from the first game and started modifying it for the second game so most touch-specific code was just commented out and I reactivated it.

When Kreso finally had the build ready today, I found a bug in the first 10 seconds. -_- When tapping on the task displays, they wouldn't show a popup with the description. It turns out that the bug is also present in KT1 so it's not a new thing. In the mobile GUI of KT1 we used a button plus a popup window with all tasks so no one seems to have noticed the bug in the tablet/desktop GUI, lol! Oh, and it worked fine when using a mouse since a different subsystem is used (hovering with the cursor over the GUI element instead of tapping it) which is why we never noticed that it doesn't work when tapping on it.

I guess I can spare an hour. xD I might check it out tomorrow.
« Last Edit: June 30, 2014, 10:53:59 PM by Blizzard »
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Offline legacyblade

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Re: [XP]Sin Unsullied (Full game released!)
« Reply #34 on: June 30, 2014, 11:10:17 PM »
Quote
Yeah, I totally know. It literally happened to me today at work. We're starting the beta testing of Kingdom Tales 2 tomorrow. We won't have enough machines for all the testers so we figured we'll just compile an iOS version so one or two of them can test on an iPad. Of course, because iPad's interface it a touch interface, I had to activate and check some code that we already used in Kingdom Tales. Everything worked fine. It was no surprise since the engine hasn't gone many important changes and I basically took the code from the first game and started modifying it for the second game so most touch-specific code was just commented out and I reactivated it.

When Kreso finally had the build ready today, I found a bug in the first 10 seconds. -_- When tapping on the task displays, they wouldn't show a popup with the description. It turns out that the bug is also present in KT1 so it's not a new thing. In the mobile GUI of KT1 we used a button plus a popup window with all tasks so no one seems to have noticed the bug in the tablet/desktop GUI, lol! Oh, and it worked fine when using a mouse since a different subsystem is used (hovering with the cursor over the GUI element instead of tapping it) which is why we never noticed that it doesn't work when tapping on it.

Wow :P Good on yer testers for noticing that so promptly :V This is the kind of stuff that makes me dread once I get enough of my engine done to test it out in a linux and mac port. Glad I'm not worrying about IOS at all XD

Quote
I guess I can spare an hour. xD I might check it out tomorrow.

Huzzah! Hope you liked what I did with blizzABS XD Wish I'd had more time to poke at the engine to get it to be a bit better of a demonstration :P

Offline Dark_Kyu09

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Re: [XP]Sin Unsullied (Full game released!)
« Reply #35 on: July 01, 2014, 01:57:19 AM »
Whoa, this looks really neat. The sprite works are just amazing.

I'll definitely try this out this weekend once I get enough free time.
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Offline Zexion

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Re: [XP]Sin Unsullied (Full game released!)
« Reply #36 on: July 01, 2014, 02:06:12 AM »
You did an awesome job and congrats on finishing! I actually think your projects is definately one of the better ones!

Offline legacyblade

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Re: [XP]Sin Unsullied (Full game released!)
« Reply #37 on: July 01, 2014, 06:49:42 AM »
@Dark_Kyu09, sweet thank you ^.^ I'm quite proud of my pixeling skills. Particularly the stained glass windows you see for like five seconds XD Hope you enjoy it when you try it out. Make sure to tell me what you think!

@Zexion, Thanks :D Your project sounded pretty awesome from what you were PMing me about. So being classified as "one of the better ones" by you feels pretty good XD Particularly after seeing bits and pieces of your KH game o.o Were you able to finish your game for the contest on time? Or did you get burnt out?

Offline Zexion

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Re: [XP]Sin Unsullied (Full game released!)
« Reply #38 on: July 01, 2014, 06:54:25 AM »
Not so much burnt out as out of time. We didn't get to balance and test things (and more importantly, map) lol.

I'm workin on it still because I kinda want to make a demo for cp.

Offline legacyblade

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Re: [XP]Sin Unsullied (Full game released!)
« Reply #39 on: July 01, 2014, 07:00:29 AM »
@Zexion, yeah, I saw your other post :/ man that sucks. Can't wait to try it once you get a demo though. You should aim for sometime this week, just so you can still have the satisfaction of finishing it in a month :3