Author Topic: [XP]Sin Unsullied (Full game released!)  (Read 8239 times)

Offline Zexion

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Re: [XP]Sin Unsullied (Full game released!)
« Reply #40 on: July 01, 2014, 07:05:57 AM »
Yeah i'm aiming for like tomorrow actually lol

Offline legacyblade

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Re: [XP]Sin Unsullied (Full game released!)
« Reply #41 on: July 01, 2014, 07:07:53 AM »
Oh perfect :P Tomorrow is the day I've set apart to play all the games I've been keeping track of during the contest lol.

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Re: [XP]Sin Unsullied (Full game released!)
« Reply #42 on: July 01, 2014, 07:27:32 AM »
Ok. So. Two Things. From my time playing so far. =|
Are you ready? Are you sure you can handle this?

1. The Music is so well done! =D
2. The Spriting really helps bring it alive and I can't help but notice how the art and music compliment each other!

I'm going to continue playing through tomorrow, but really so far, I think it is ridiculously well executed.
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Offline legacyblade

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Re: [XP]Sin Unsullied (Full game released!)
« Reply #43 on: July 01, 2014, 07:44:21 AM »
Glad you like the music ^.^ About a third of it is done by a composer who I've been working with since before she went to collage (now she has a masters in musical composition theory I think XD). The rest, aside from three from the RMW Music Pack, were done by a guy I found in the classifieds on RMW. I'm really impressed with his work!

And hehe. You know what my secret was? I listened to their music the whole time I was doing the sprite work :P Helped me keep the feel consistent.

It makes me happy to hear that you think it's well executed :3 I was worried the cutsceney bits were a tad too long before you got a chance at fighting stuff.

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Re: [XP]Sin Unsullied (Full game released!)
« Reply #44 on: July 01, 2014, 07:31:34 PM »
I got the "True End" first (if there are other endings). I'll write up some more feedback and thoughts, but I wanted to let you know that I can open the menu after Fayte's done talking. o.o

EDIT: Alright, here it goes. For anybody reading this, IT CONTAINS HEAVY SPOILERS!

(click to show/hide)

Anyway, that's it. I don't think I forgot anything. I can definitely recommend the game. It's short, but might get you thinking.

EDIT: Holy shit, I've spent more time writing this than playing the game.

EDIT: I'd really like to hear your thoughts on this and how you actually intended things to be. Whether I was right or wrong with some assumptions and so on or whether I'm just seeing imaginary depth in something simple.

EDIT: Oh, I did forget something!

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« Last Edit: July 01, 2014, 09:51:16 PM by Blizzard »
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Offline legacyblade

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Re: [XP]Sin Unsullied (Full game released!)
« Reply #45 on: July 01, 2014, 10:27:28 PM »
Holy crap! Giant response!!!

I will respond with an equally giant response, kept in spoiler tags because I'm responding to your discussion of spoilers XD

(click to show/hide)

Thanks for putting so much time into both playing and responding to my game o.o Even though I'm pretty sure I didn't address every point you brought up in my response, such a detailed account of your experience really helps me know what ways to change and improve the game in the coming month or so :D

I appreciate it blizz.

Also, glad you liked the cluster-eff feel of the level grinding segments XD I'm thinking of replacing them with short little dungeons with a miniboss at the end. What you think?

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Re: [XP]Sin Unsullied (Full game released!)
« Reply #46 on: July 01, 2014, 11:14:21 PM »

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Thanks for putting so much time into both playing and responding to my game o.o Even though I'm pretty sure I didn't address every point you brought up in my response, such a detailed account of your experience really helps me know what ways to change and improve the game in the coming month or so :D

I appreciate it blizz.

No problem, man. I enjoyed the game so that's the least I can do. I'm glad you found my feedback useful. :)

Also, glad you liked the cluster-eff feel of the level grinding segments XD I'm thinking of replacing them with short little dungeons with a miniboss at the end. What you think?

It would definitely make it more interesting. 3-4 maps should be enough.



BTW, as for plotholes, you know why I noticed them? I've watched a bunch of "Everything wrong with XYZ movie" on Youtube this weekend so I started seeing patterns. xD You should check them out. They're funny, entertaining and help you recognize plot holes in your own works. And they're not too serious either (e.g. lots of time you hear "scene does not contain a lap dance" as a movie sin xD).
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Offline legacyblade

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Re: [XP]Sin Unsullied (Full game released!)
« Reply #47 on: July 01, 2014, 11:53:46 PM »
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Quote
No problem, man. I enjoyed the game so that's the least I can do. I'm glad you found my feedback useful. Happy

That you enjoyed the game makes this month of two hours of sleep a night all worth it XD

Quote
It would definitely make it more interesting. 3-4 maps should be enough.
KK. Glad you thought so. I figured it would help with the story-gameplay ratio, as aside from the mandatory battles, you can spend a maximum of ELEVEN MINUTES battling :P I went with the system I did, because the game isn't supposed to be much longer than an hour. That and the fact that I didn't have time to do much else (I was REALLY strapped for time at the end). Having a dungeon with only a few enemies on each screen will definitely help the battles be more interesting. It usually ended up with me switching to Aiden, cueing up tremor and dew, and spamming the spell while refreshing my SP. MAN you can get a lot of nightmare essence that way :P

Quote
BTW, as for plotholes, you know why I noticed them? I've watched a bunch of "Everything wrong with XYZ movie" on Youtube this weekend so I started seeing patterns. xD You should check them out. They're funny, entertaining and help you recognize plot holes in your own works. And they're not too serious either (e.g. lots of time you hear "scene does not contain a lap dance" as a movie sin xD).
Well I'm glad that you did :P As much as I like hearing praise for my game, hearing the things you didn't like is infinitely more valuable. Having both is best, because you know which parts are working and shouldn't be touched much XD So This has been super helpful. And I'll check out  everything wrong with ___. I've been meaning to look at them anyways :P

Offline Neoend

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Re: [XP]Sin Unsullied (Full game released!)
« Reply #48 on: July 02, 2014, 04:34:50 AM »
I played the Game! And I got the true ending!  Here are my thoughts on the game.

One thing first:
Ok like I said before, great music. This is not going to be questioned.
And in regards to the cutscene bits at the beginning, yeah, I felt they were long and I did want to get to the battles. But they were well executed and as a whole I can see they are extremely important and valuable to the game. The real world segment is also the strongest part presentation wise. It makes a powerful impression that I would think would keep other players interested and invested.
Now for the other specifics.
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« Last Edit: July 02, 2014, 04:36:07 AM by Neoend »
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Offline legacyblade

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Re: [XP]Sin Unsullied (Full game released!)
« Reply #49 on: July 02, 2014, 06:15:17 AM »
Hey! Your reply is segmented! This is going to be super easy to respond to ^.^

I'm glad you like the music. Both my composers will be happy to hear that :D Any particular track you liked? (just curious, lol)

As for the presentation value in the beginning, that was just more of me not realizing how much time I was sinking into sprite poses and custom tileset bits. lol. When I started on the second half, I realized I'd have to pull back a bit on that front. But I'm glad the beginning was able to hold your interest even if you waiting for the battle parts :)

(click to show/hide)

Thanks for commenting :D These long posts really help me know which parts work and don't. I especially appreciate your feedback about which parts of the characters seemed off or awkward to you, as that will help me know which parts to tweak or show in a different light when adding in a bit more story content (along with putting a bit more combat into the game to help the gameplay-story ratio be a bit more even).

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Re: [XP]Sin Unsullied (Full game released!)
« Reply #50 on: July 02, 2014, 08:43:17 AM »
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Offline G_G

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Re: [XP]Sin Unsullied (Full game released!)
« Reply #51 on: July 02, 2014, 08:57:45 AM »
Quote
But you could display some icon somewhere that indicates that you can upgrade your stuff.

You can blame me. I think I was supposed to have done this for him. Though, I can't remember if he asked me to do this before or after the contest deadline. I know he's got some work laid out for me to help polish the game.

Offline legacyblade

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Re: [XP]Sin Unsullied (Full game released!)
« Reply #52 on: July 02, 2014, 10:09:53 AM »
@gameus, if I remembered to ask you, it was in that long rambley list of stuff I wanted to be done in the coming weeks lol. I was just happy to get the upgrade system and the skill/item ring menus in place before the deadline.

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Re: [XP]Sin Unsullied (Full game released!)
« Reply #53 on: July 02, 2014, 10:48:40 AM »
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Offline ArcaneAlchemy

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Re: [XP]Sin Unsullied (Full game released!)
« Reply #54 on: July 02, 2014, 03:11:24 PM »
Aw, after reading I realized why you kindly put the comment in spoiler tags Blizzard!  :facepalm:
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Re: [XP]Sin Unsullied (Full game released!)
« Reply #55 on: July 02, 2014, 06:30:39 PM »
Awe, that sucks x.x Hope it wasn't spoiled too badly, Arcane.

Offline ArcaneAlchemy

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Re: [XP]Sin Unsullied (Full game released!)
« Reply #56 on: July 02, 2014, 09:06:23 PM »
nah, I tried to close my eyes the fastest I could. And because of the alternate branching I'm sure there are plenty of surprises left. :)
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