Author Topic: [VXA]Wake: Blooming Lotus Dance (Full Game)  (Read 1666 times)

Offline Neoend

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[VXA]Wake: Blooming Lotus Dance (Full Game)
« on: July 01, 2014, 03:45:43 AM »


DOWNLOAD LINK

https://www.dropbox.com/s/mtivrlyhonocrzy/WAKE%20Dynamic.zip

Have fun guys! I think I'll keep working on it because a lot of things got changed at the last minute. I hope there aren't any huge glitches Xp
Also Note: Things got crazy at the last moment so there may be bugs that should never have seen the light of day waiting to jump out at you.
Also, it's a hefty one. I will be refining it over time.

Story
A man known as The Walker arrives at a town of silhouettes with one goal: to find and bring back seven lost Stars. The Walker knows only a few key facts:

    The Stars will not follow him initially.
    Other forces are working against him.
    He's going to have a confrontation on his way out.
    There are seven dungeons.
    The town is falling apart.

As The Walker, it's a race against time! Will you be able rescue all the Stars?
Or a better question, will the Town and its denizens allow you?
 

Gameplay mechanics

(click to show/hide)

What's under the hood:
The game is being made with the RMVXAce engine. I'm also primarily using Yanfly's scripts. So you can expect a lot of craziness.
 
 

 
Screenshots of Stuff:

(click to show/hide)



With this game I want to convey certain emotions to the player and get them caught up in what unfolding in this mysterious town. I hope I'll be able to deliver these experiences clearly. I also want this to be a celebration of the things I have learned over time. I hope that this message
will reach the Player
 
« Last Edit: July 01, 2014, 03:54:47 AM by Neoend »
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Offline legacyblade

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Re: [VXA]Wake: Blooming Lotus Dance (Full Game)
« Reply #1 on: July 01, 2014, 06:52:51 AM »
I'm not big on VX resources, but I'll give this one a try nonetheless! The gameplay mechanics sound really interesting! I think modern RPGs take a lot of outdated cliches and use them as rules that must not be altered. I like the simplifying of the numbers and relying more on player choice and story based upgrades. So I'm digging what this sounds like o.o

I'm dead tired, but I'm going to download this in the morning.

Offline Neoend

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Re: [VXA]Wake: Blooming Lotus Dance (Full Game)
« Reply #2 on: July 01, 2014, 07:35:38 AM »
I can identify with you on those sentiments. I really enjoy having battle mechanics that give the player unique and viable options to tackle a problem.
In terms of simplifying the numbers, I think you might like the way States are used here. The real question here though is how well I was able to implement the system. It was very experimental to say the least.

And yeah, I'm not super big on the Vxace resources either, but I really ended up enjoying the battle related scripts that are available for Ace.
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Offline legacyblade

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Re: [VXA]Wake: Blooming Lotus Dance (Full Game)
« Reply #3 on: July 01, 2014, 07:41:49 AM »
Aye. I'm curious to see how well you implement them :D I know I didn't have time to do a massive amount of simplification on my system. So my game has more of a neutered stat system than a simple one XD

And I understand completely :P Gameplay does trump visuals, so you take what you can for what will give you the options you need :P

Can't wait to try this! But I am dead tired, so no chance I'll play it tonight XD

Offline Neoend

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Re: [VXA]Wake: Blooming Lotus Dance (Full Game)
« Reply #4 on: July 01, 2014, 07:58:29 PM »
Looking at it, I'm noticing it was not player friendly at all... Yep this is going to be one of the things I fix. If you find yourself struggling, let me know, and I'll give you some tips on starting strategies.

I did try to do something interesting with the story scenes but I'm not sure if people will get haha.
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Offline legacyblade

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Re: [VXA]Wake: Blooming Lotus Dance (Full Game)
« Reply #5 on: July 01, 2014, 10:44:34 PM »
Alright! Expect some PMs from me then XD