Author Topic: [XP] Nortos CMS(s) v1.1.1 (My first Script) Credit to Nortos and Silentwalker  (Read 21733 times)

Offline Nortos

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Nortos CMS Pic/Map Edition
Authors: Nortos, Silentwalker, Blizzard
Version: 1.1.1
Type: CMS's
Key Term: Custom Menu System

Introduction

The two CMS's is one is an animated windows with map as background and other is non animited CMS with a customizable background. It also has load implemented into the menu where as the default menu system doesn't.

Features

  • Animated Windows (for Map Edition)
  • Changable Background (for Pic Edition)
  • Map as background (for map Edition)
  • Load command
  • Help Window
  • Location Window
  • Icons


Updates
Pic Edition
v1.0.1 made health bars more central and changed it to BG_Pic to make it easier
v1.1.1 Added Icons to menu

Map Edition
v1.0.1 made health bars more central
v1.1.1 Placed icons on menu and made them animated with windows

To Do List
  • Combine the two CMS's into one
  • Make new item, skill, load, save, exit, and equipment scenes

Screenshots

(click to show/hide)
::D is the Pic edition

(click to show/hide)
::D is the Map edition

Demo

Pic Edition

Map Edition

Script

Get them from the demoes.

Instructions

Place below scene debug and above main, to keep bars remember to also place Blizzard’s Addons and CRLS and scene_Soul Rage.
To change the picture background or icons in pic edition just save your picture into the pictures folder or for menu icons into ur icons folder and than go to line 13 to change BG_Pic "(Your pic goes here)" or for any icons they're just below this with their names being like BG_gold, BG_Location, BG_item to change the icon you want for that.

Compatibility

No issues known at the present time.

Credits and Thanks

  • Nortos and Silentwalker for CMS
  • Blizzard for the bars (Also if you use default Image as Blizzard made it in the Pic Edition)
  • Nortos and Blizzard if use default icons
  • Thanks to Fantasist for helping me with lots of scripting info
  • Thanks to Blizzard and Zeriab for being such great scripters to try and aspire to
  • Thanks to Blizzard for his scripting e-book
  • Thanks to Zeriab for his regular expression tute

Author's Notes

Today I completed my first script(s), I hope you guys like them, ones just an easy edit of the other.
« Last Edit: February 21, 2009, 12:45:45 PM by Blizzard »
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Offline Fantasist

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Re: Nortos CMS(s) v1.0 (My first Script)
« Reply #1 on: January 11, 2008, 09:56:42 PM »
Really good Nortos :)

Quick suggestions:

Quote
To change the picture background in pic edition just save your picture into the pictures folder and then in my menu script go to line 192 and replace "Blizz paper.png" with “Your picture”
instead, you could use constants in the script's config section. Like this:

BG_Pic = 'Blizz Paper.png'

and in line 192, just replace Blizz Paper.png with BG_Pic.

And why don't you try to merge the two CMSes? It's simple, just use 'if's and you're almost done.

PS: Um, how about a non-megaupload download?
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Offline Calintz

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Re: Nortos CMS(s) v1.0 (My first Script)
« Reply #2 on: January 12, 2008, 12:49:46 AM »
I kinda like it!
 - Good job Nortos...

Offline Nortos

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Re: Nortos CMS(s) v1.0 (My first Script)
« Reply #3 on: January 12, 2008, 07:11:27 AM »
yeah I was gonna do the merge soon :P but I still need to learn more and ty for compliments :) Oh and woot it got moved into database :D. Also about merge it'll be hard because in two different editions the windows r placed in different spots to animate them because one is and one isn't and in the pic edition windows opactive = 0 that's how it looks cool :P
EDIT: I put up sendspace uploads for u for now though I'm probably gonna update this in couple hrs
« Last Edit: January 12, 2008, 08:31:26 AM by Nortos »
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Offline Juan

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Re: Nortos CMS(s) v1.0 (My first Script)
« Reply #4 on: January 12, 2008, 08:57:18 AM »
@Nortos Interesting menu looks good. I think I might be able to merge the two menus/help you.
Dropbox Who need luck when you can make your own.
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Offline Nortos

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Re: Nortos CMS(s) v1.0 (My first Script)
« Reply #5 on: January 12, 2008, 09:10:19 AM »
I don't mind if it's a hassle it's ok cos would be good exp for me, I'm doing icons atm
« Last Edit: January 12, 2008, 09:11:14 AM by Nortos »
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Offline Sally

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Re: Nortos CMS(s) v1.0 (My first Script)
« Reply #6 on: January 12, 2008, 09:15:01 AM »
make some good ones

Offline Nortos

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Re: Nortos CMS(s) v1.0 (My first Script)
« Reply #7 on: January 12, 2008, 09:34:48 AM »
I meant icons as in icons on the menu :P scripting it in not spriting atm
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Offline Galatea

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Re: Nortos CMS(s) v1.0 (My first Script)
« Reply #8 on: January 12, 2008, 10:24:07 AM »
Wow, ill use that. Your on my credit list, GJ!

Offline Nortos

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Re: Nortos CMS(s) v1.0 (My first Script)
« Reply #9 on: January 12, 2008, 11:22:21 AM »
ty :) also I'm gonna update it soon, got icons working now just gonna make it all one script shouldn't be too hard
EDIT: Read pm Fantasist
« Last Edit: January 12, 2008, 12:08:53 PM by Nortos »
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Offline Fantasist

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Re: Nortos CMS(s) v1.1.1 (My first Script)
« Reply #10 on: January 12, 2008, 03:45:28 PM »
Read PM Nortos :)

Another hint: You could use the .blt method in the window's bitmap instead of sprites.
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Offline Nortos

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Re: Nortos CMS(s) v1.1.1 (My first Script)
« Reply #11 on: January 13, 2008, 01:49:23 AM »
what's the .btl method? still learning sooo much I'm :P, also this'll hopefuly get updated tonight into one scritp and icons working on both versions
EDIT: Update map edition v1.1.1 out icons working, couldn't make it into one script though there were errors with other scripts I wasn't even touching :( I'll combine them when I learn more though the practise helped me and I get the switches activating scripts
« Last Edit: January 13, 2008, 11:02:46 AM by Nortos »
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Offline Fantasist

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Re: Nortos CMS(s) v1.1.1 (My first Script)
« Reply #12 on: January 13, 2008, 12:08:15 PM »
the .blt method of the bitmap class, 'block transfer', which replaces a rectangle in the destination bitmap with a source bitmap. The destination bitmap will be the command window's 'contents' (self.contents is a bitmap) and the source bitmap will be the icon's bitmap (RPG::Cache.icon('icon_name'))

Forgot the stuff about the battleback stretch edit I made for you ;)
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Offline Nortos

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Re: Nortos CMS(s) v1.1.1 (My first Script)
« Reply #13 on: January 13, 2008, 12:10:12 PM »
ohhh ok :P hmm yeah I get it I'll probably not update it untill it can help it with something else as sprites work fine for now... :P
EDIT: Btw I got like 4ish futurustic battlebacks I got just for u :) I'll upload them soon still looking for more on a game
« Last Edit: January 13, 2008, 12:10:54 PM by Nortos »
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Re: Nortos CMS(s) v1.1.1 (My first Script)
« Reply #14 on: January 13, 2008, 12:40:56 PM »
Wow, thanks a bunch dude :D

You release the sprite version and work on the bitmap version. It could be tricky to animate the icons there.
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Offline Nortos

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Re: Nortos CMS(s) v1.1.1 (My first Script)
« Reply #15 on: January 13, 2008, 12:42:08 PM »
yeah I thought so sprites r pretty easy to animated but I not sure about bitmap I'll have a look when I get time
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Offline Blizzard

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Re: Nortos CMS(s) v1.1.1 (My first Script)
« Reply #16 on: January 13, 2008, 03:55:04 PM »
Try .stretch_blt sometime. :3
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Re: Nortos CMS(s) v1.1.1 (My first Script)
« Reply #17 on: January 14, 2008, 09:31:58 AM »
:P what does it do I want to learn more about blt's using some in my icon actor command
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Re: [XP] Nortos CMS(s) v1.1.1 (My first Script)
« Reply #18 on: January 27, 2008, 01:51:08 AM »
Uhh...
You encrypted the damn archive again Nortos!!  :P

I can't see the script. I'm trying to learn how to script, and I wan't to make a CMS also for my first script, so I like seeing how others make theirs.

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Re: [XP] Nortos CMS(s) v1.1.1 (My first Script)
« Reply #19 on: January 27, 2008, 02:06:30 AM »
How about you simply zip the folder together, Nortos? -_-
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