Author Topic: [XP] Oldschool Menu  (Read 2590 times)

Offline Wecoc

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[XP] Oldschool Menu
« on: July 08, 2014, 05:10:03 PM »
Oldschool Menu
Authors: Wecoc
Version: 1.0
Type: Custom Menu System
Key Term: Custom Menu System

Introduction

The menu is displayed in a similar way as the message window in a very simple and oldschool format.
Modifies the main menu and its internal scenes, except Scene_Status and Scene_Save.


Features

  • Control its position in the same way as with the message box
  • Change some of the internal features using the menu globals
  • You can control the menu commands using an array (saved on Game_System)

Screenshots

http://s21.postimg.org/5yxco1r13/menu1.png
http://s21.postimg.org/6n676zpqv/menu2.png
http://s21.postimg.org/clk0h88pj/menu3.png
http://s21.postimg.org/gj7a6mviv/menu4.png


Script

Above main as all.
(click to show/hide)

Instructions

Read the script instructions and change the globals in module OLDSCHOOL to modelate your script.
Supports 4 actors as the default system.
The available commands are "Item", "Skill", "Equip", "Status", "Save" and "End Game".
If you want to change the names of these, you will have to do it through the entire script.
You can add more on the array but if you don't change the script they will obviously do nothing.


Compatibility

Compatible with Scene_Status and Scene_File edits.
It only uses one alias in Game_System::initialize


Author's Notes

No credits needed.
« Last Edit: July 08, 2014, 05:11:35 PM by Wecoc »

Offline Sylphe

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Re: [XP] Oldschool Menu
« Reply #1 on: July 12, 2014, 05:08:04 PM »
wow that could be good for RMXP's games ^^ lvl ++ !
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