Author Topic: Tracking ARC Progress  (Read 15288 times)

Offline whitespirits

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Re: Tracking ARC Progress
« Reply #40 on: November 05, 2014, 12:00:38 PM »
Great, looking forward to it!

Offline MarkHest

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Re: Tracking ARC Progress
« Reply #41 on: November 05, 2014, 01:59:47 PM »
Great, looking forward to it!

I second that! Really excited!
   

Offline Eclipse

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Re: Tracking ARC Progress
« Reply #42 on: March 12, 2015, 08:36:17 AM »
Soooooooo....  Any thrilling updates?

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Re: Tracking ARC Progress
« Reply #43 on: March 12, 2015, 09:00:27 AM »
You gotta slap Ryex for that. xD
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Re: Tracking ARC Progress
« Reply #44 on: March 12, 2015, 09:09:29 PM »
Ryex, I challenge you to finish before i make a kh demo

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Re: Tracking ARC Progress
« Reply #45 on: March 13, 2015, 09:30:10 AM »
Ok, That's it, I'm calling it. I have neither the time nor the motivation to keep working on ARC. To be honest my interests haven't lain with ARC for almost a year and a half.

To everyone who was so looking forward to it I'm sorry for leading you on.

So we're clear on the current situation the engine is mostly functional, but the editor's functionality is not implemented.There is A LOT of structure there to implement the functionality but there's a lot of linking code that has to be written for anything to work. I just don't have the motivation to devote my free time to that task. if someone is willing to tackle it I'd be fully willing to help get them acquainted but until some one does step up ARC is dead in the water.

I should of admitted this to myself a long time ago but I have a hard time letting go of projects i'm invested in. Considering I've invested well over 300 man hours in this project over the last 3-4 years I was especially hard.

Don't worry I'm sticking around, there are still projects I want to tackle and share with you guys. but this one I need to let go.
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Re: Tracking ARC Progress
« Reply #46 on: March 13, 2015, 12:12:05 PM »
Sooooo, who's gonna pick up where Ryex left off?
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Offline chaucer

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Re: Tracking ARC Progress
« Reply #47 on: March 13, 2015, 07:30:57 PM »
I'd like to give it a shot, but I have 0 knowledge of computer language outside of rpg makers, and I've got quite a few projects I can't get around to as it is already. I think it'd be a great learning experience for me though, so if nobody picks this up, and if someone feels like helping me learn the basics of what I'm supposed to do and how to go about that, the language isn't as important as google can provide me with tutorials for that.

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Re: Tracking ARC Progress
« Reply #48 on: March 13, 2015, 08:08:59 PM »
It isn't going to be even possible to teach the basics of how it works unless you know the language. I don't intend to dissuade anyone from learning to trying, but you definitely need to learn the language, and get yourself quite proficient with it, not just the basics, until you can begin to understand what it is and pick up on someone else's progress. Again, I don't intend to come across as pessimistic, but you need to be realistic here.
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Re: Tracking ARC Progress
« Reply #49 on: March 13, 2015, 08:25:19 PM »
I'm considering picking up the editor.  I need to talk with Blizzard and Ryex first though.

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Re: Tracking ARC Progress
« Reply #50 on: March 13, 2015, 11:28:39 PM »
I'm ok with that.
I didn't really work on the editor so you should talk with Ryex about it.
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Offline winkio

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Re: Tracking ARC Progress
« Reply #51 on: March 13, 2015, 11:33:49 PM »
What I meant was I needed to ask you two some questions about the project, probably on skype.

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Re: Tracking ARC Progress
« Reply #52 on: March 14, 2015, 01:24:59 AM »
Aha. Sure, no problem.
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Offline chaucer

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Re: Tracking ARC Progress
« Reply #53 on: March 14, 2015, 05:38:53 AM »
Haha I see what your saying, but I wasn't planning on just getting a hold of project and expecting to complete it in a few weeks, I'm just a fan of the project and didn't wanna see it die, which is why i said I'd pick it up if nobody else did, I'm well aware I'd be biting off more than I can chew here, but I wouldn't have even touched the code until i was fully competent as to what i was working on(which might have been a few years xD). However I seen a lot of people put a lot of hard work into this project, it'd kinda suck if the engine never got completeted.  I'm always realistic though! Reality is a matter of matter of opinion lol.

Offline winkio

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Re: Tracking ARC Progress
« Reply #54 on: March 19, 2015, 01:19:06 AM »
I was able to talk with Ryex and Blizz, and decided not to pursue this project.

Offline Eclipse

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Re: Tracking ARC Progress
« Reply #55 on: March 25, 2015, 09:54:11 AM »
I was able to talk with Ryex and Blizz, and decided not to pursue this project.

Care to share why?  Too much work?

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Re: Tracking ARC Progress
« Reply #56 on: March 25, 2015, 04:49:59 PM »
Because there was no opportunity to implement anything interesting.  The editor is mostly done already, and most of what is left seemed like boring details to me.

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Re: Tracking ARC Progress
« Reply #57 on: March 25, 2015, 05:10:10 PM »
I wonder why Ryex gave up... <_<
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Offline ForeverZer0

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Re: Tracking ARC Progress
« Reply #58 on: March 25, 2015, 05:33:51 PM »
...and most of what is left seemed like boring details to me.

I would guess this. The "interesting and fun" aspects of everything get done, and all that is left is a million little tedious details to tie everything together. I understand all about losing interest at this point. I do not code professionally, I do for pleasure, therefore when it no longer interests me, and I am no longer enjoying myself, I see little reason to continue, and motivation becomes a difficult thing to muster up.
« Last Edit: March 25, 2015, 05:36:24 PM by ForeverZer0 »
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Offline Eclipse

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Re: Tracking ARC Progress
« Reply #59 on: March 27, 2015, 08:27:55 AM »
About how many hours of tedious work is there left exactly?

Normally I'd up to just do it myself.  But with my work, other business ventures outside work, and trying to have a life, I barely have any time to do any kind of game development, let alone create and maintain game development software by myself.  Plus I've never really worked with GUI's before.

I can't be the only one who realizes what a shame it would be to have this project sputter and die in the final stretches after 4+ years of work.

How many man hours of tedium is still left?