Author Topic: How to import custom art into xp?  (Read 1043 times)

Offline warownslife

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How to import custom art into xp?
« on: January 14, 2015, 11:48:38 PM »
I understand how to do so with basic stuff like tilesets and character sprites but I've seen entirely different art for the game and I want to know how to import that without causing too many problems.

Also, just to save time, anyone know how to make custom animations? I have the animated title screen, I have an animator, but that's more so stop motion animating. Is there a better known script out there or even a direct port to allow for this type of stuff?

(example of animation) https://www.youtube.com/watch?v=2dJJ-uDimO4

Offline Soulshaker3

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Re: How to import custom art into xp?
« Reply #1 on: January 15, 2015, 12:02:39 AM »
To the animation thing: you do realise that, that type of animation is made by a studio and takes loads of time to do + people who can do that, else if you want to play a pre-rendered video you can search one video player script, there are tons in the internet.

And what do you mean different art? More frames? Smoother animations? Parallax? Explain yourself else nobody can't really help you
Hellow?

Offline warownslife

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Re: How to import custom art into xp?
« Reply #2 on: January 15, 2015, 01:17:23 AM »
To the animation thing: you do realise that, that type of animation is made by a studio and takes loads of time to do + people who can do that, else if you want to play a pre-rendered video you can search one video player script, there are tons in the internet.

And what do you mean different art? More frames? Smoother animations? Parallax? Explain yourself else nobody can't really help you

A. yes i was using it as reference as i thought a link to my friends animations might seem a bit, like advertising.

B. here is an example of custom art, just an example of what someone else has done http://youtu.be/5h6LlDy4oHE?t=2m41s

personally I'd like more full characters, and if I was a lot more confident I'd even try for something like this: http://youtu.be/Y2FcKJTVW7U?t=21s

but to the point, I've seen a lot of custom art that doesn't seem like it can work and wanted to know the limitations? For example, I can't have full 3d models or gameplay like metroid other M.

Sorry for the confusion.

Offline Zexion

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Re: How to import custom art into xp?
« Reply #3 on: January 15, 2015, 03:16:00 AM »
The only limitations graphically (aside from the rendering issues) are really on you. There have been scripts made to allow 3d in rmxp, so is it possible? Yes. Likely? No. If you have an artist or are a decent artist yourself then you can find ways of making the 2d really go far, but even that is limited to your knowledge of the engine itself and your ability to modify/work with it. Basically, don't try to make a beautiful game without first putting in the time to really get to know the ins and outs of the engine because you will probably struggle :\

I think there was a topic on scripts that are impossible made by blizzard, which will give you an idea on some of the real limits of rmxp,