Author Topic: [XP] Heretic's Hotfoot Tiles  (Read 1350 times)

Offline Heretic86

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[XP] Heretic's Hotfoot Tiles
« on: April 30, 2015, 02:00:32 AM »
Hotfoot Tiles XP
Authors: Heretic
Version: 1.0
Type: Environment Add-on
Key Term: Environment Add-on

Introduction

Hotfoot Tiles are intended as an extention to Damage Tiles.  Hotfoot Tiles cause Characters to "step lively" while standing on them.  They can also be used as a subtle hint to indicate that a Secret is nearby.  They can be customized, added and dropped during gameplay, and customized per character, and per Event Page.

Features

  • Useful for Visually Communicating with the Player something is wrong
  • Can be altered on the fly
  • Allows for Static and Dynamic Hotfoot Tiles
  • Allows for Priority Tiles (ones with Stars) over Hotfoot Tiles
  • Can be either a Terrain Tag or Simplified Tile ID
  • Compatible with Heretic's Caterpillar ver 2.0+
  • Compatible with other Modular Passable scripts I wrote
  • Highly detailed Hotfoot Tile Info with a script call (VERY Useful)
  • Uses Simplified Tile IDs
  • Can use Terrain Tags or Simplified Tile IDs

Screenshots



Demo

http://downloads.chaos-project.com/heretic86/MP/ModularPassable.exe

NOTE: The Demo contains several Modular Passable scripts.

Script

Place below Modular Passable (Required)
Place below Collision Optimizer (Optional)
Place below Loop Maps (Optional)

(click to show/hide)

Instructions

First, create some Hotfoot Tiles, either by setting them in the Config, or by using a Terrain Tag in your Tilesets.

Next add a Comment to NPC Events you want to have a Hotfoot Reaction:
@>Comment: \hotfoot

Last (Optional), customize Hotfoot Tiles for this NPC with another Comment:
@>Comment: \hotfoot_tiles[simple_id, simple_id]

Compatibility

Not compatible with excuses of cold feet during weddings.

Credits and Thanks

  • I'd like to thank Nike, Reebok, and Fila for preventing real life hotfoot!

Author's Notes

I ran out of Terrain Tags.  This script started off as an experiment to see if I could do the same thing that Terrain Tags do without using them at all.  Stepping was just a visual indication that a Tile ID was being stepped on.  I was going to delete this script as it is pretty well useless, then I thought about Damage Tiles.  One of the problems with Damage Tiles is there really isnt any visual indication to the Players that the characters are not comfortable standing on Damage Tiles.  I havent finished my Damage Tiles script yet, but the two scripts should compliment each other quite nicely.
« Last Edit: May 02, 2015, 02:51:08 AM by Heretic86 »
Current Scripts:
Heretic's Moving Platforms

Current Demos:
Collection of Art and 100% Compatible Scripts

(Script Demos are all still available in the Collection link above.  I lost some individual demos due to a server crash.)