Author Topic: [XP] Heretic's NPCs on Event Tiles  (Read 1178 times)

Offline Heretic86

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[XP] Heretic's NPCs on Event Tiles
« on: April 30, 2015, 02:02:29 AM »
NPCs on Event Tiles XP
Authors: Heretic
Version: 1.0
Type: Custom Movement System
Key Term: Custom Movement System

Introduction

This script will allow NPC Events to move on Event Tiles the same way as the Player can!  You can fully control which NPCs move on which Event Tiles.  Events can now also be allowed through other Events without being allowed through Impassable Map Tiles.

Features

  • Allow NPC Events to move on Event Tiles
  • NPC Events will check Tile Passages in Event Tiles for proper movement
  • Option for Flat so small characters do not glitch on Event Tiles
  • Allows for much more Dynamic Mapping where NPCs interact with the enviornment
  • Option for Forcing Z-Index to fix other Glitches when Flat is not appropriate
  • Options are Per Event Page, so each Page can have different settings
  • Has Automatic Features for doing repetative work for you
  • NPC doesn't stand for National Poodle Club

Screenshots

(click to show/hide)

Demo

http://downloads.chaos-project.com/heretic86/MP/ModularPassable.exe

NOTE: This Demo contains many Modular Passable scripts.

Script

Place below Modular Passable (Required)
Place below Collision Optimizer (Optional)
Place below Loop Maps (Optional)

(click to show/hide)

Instructions

Just add a Comment to an Event Tile that says:
@>Comment: \allow_npc

All NPCs will now be able to move on this Event Tile.  This can be done Automatically as well.

There are a lot more options that you can use that allows some NPCs to not use Event Tiles, or to allow even \event_through NPCs to also move on Event Tiles.  Its all in the Documentation.

Compatibility

No known issues at this time.

Credits and Thanks

  • I'd like to thank Events for not moving on Event Tiles to begin with.  Really, thanks for that!

Author's Notes

This script may sound useless at first, until you try to make your maps more dynamic, or have specific uses for Events Tiles that conflict with NPC Movement.  Even the feature to allow Events to move through other Events and still be constrained by the Tiles of the Map is a major feature.  Trust me, you want this.
« Last Edit: April 30, 2015, 04:51:05 AM by Heretic86 »
Current Scripts:
Heretic's Moving Platforms

Current Demos:
Collection of Art and 100% Compatible Scripts

(Script Demos are all still available in the Collection link above.  I lost some individual demos due to a server crash.)