Heretic's Vehicles XP
Type: Custom Movement System
Key Term: Custom Movement System
This script allows you to use full XP RTP Style Vehicles in your game! You have FULL CONTROL over where these Vehicles can move, their Size, Embark and Disembark, everything! This script also contains two cubic craptons of features specifically designed for Vehicle Animations, such as Float, Sprite Offsets, Sprite Clipping, etc.
It is strongly recommended to fully examine the detailed Demo for more information.
(Recommended for Advanced Users ONLY!!!)
- RPG Maker XP Style Vehicles
- Boat and Magic Carpet
- Vehicle related Effects
- Vehicles can be Oversized so they collide from several tiles away
- Who am I kidding? Just grab the Demo already!
Boat at Sea
Caterpillar Boarding the Boat
Docking the Boat (uses Multiple Message Windows)
This version of the Demo does not contain any Eventing to allow a Caterpillar to board a Vehicle, but the version contained within Heretic's Collection 2.0 does contain Eventing for Caterpillars.
Available in the Demo.
Place below Modular Passable
Place below Collision Optimizer (Optional)
Place below Loop Maps (Optional)
Place below Heretic's Caterpillar 2.0+ (Optional)
Required: Heretic's Restrict Tile Passages 1.0+
Recommended: Restrict Bush Passages 1.0+ (For Bush Effects simulating Water)
Not compatible with Titanic or the SS Minnow. May capsize in heavy weather....
This script is fully compatible with all other Modular Passable scripts written by Heretic.
Credits and Thanks
- I'd like to thank Primus for Sailing the Seas of Cheese!
- Wecoc deserves thanks as he built both the Boat and Magic Carpet graphics for me!
This script requires Modular Passable and Restrict Tile Passages.
Restrict Tile Passages is the core of Vehicle Movement on normally Impassable Terrain such as water.
This script is strongly recommended for Advanced Users Only.
I gave a minor update to the Eventing in the Demo to provide an example of how to allow Boats to be parked at shore tiles. The script was given a new move route command of "jump_forward" because eventing Jumping forward is just tedius. Also added attr_accessor :opacity for Game_Character because it is used in Move Routes in the Demo. There were no fatal flaws in the previous version and this is a very minor update.
I'd love to have some Feedback on this script, or at least the Demo for it! So what do you think? Is this a good Vehicle System? How does it stack up against other Vehicle Scripts out there for RPG Maker XP? I tried a couple of other types of vehicles and was very disappointed. Do you think this one does it better? What could be improved?