Quote from: KK20 on August 09, 2015, 01:07:40 pm
But seriously love that the hidden classes are no longer hidden.
To be fair, since it's HTML5 and JavaScript, they can't really "hide" classes anymore. Sure the JS could technically get obfuscated, but it's a lot easier to understand how the code works with actual code rather than guessing. But I totally agree, I assume we now have total control over the tilemap which is nifty. When it comes out, I'll probably give it a whirl. Looks cool and I think it'd be interesting to program in JavaScript rather than Ruby.
Really hoping we can go to 32x32 tile size considering all other makers have been that. Sure we could modify the scripts, but let's hope the editor works with it out of the box, or better yet, lets us define the tile size and use anything. Though I am excited to see the 3-layer mapping back. Also really cool how they give us more options for the default battle system.
Quote
You can now create your own RPG Maker games on Macintosh. It will be released at the same time as the Windows version. RPG Maker MV users will be able to build games for the following platforms:
Windows/EXE
MacOSX/APP
Android/APK
iOS/IPA
HTML 5 for Web Browsers
this makes me think it's going to be a bit pricey. Ace is still a bit pricey. And I really hope they don't take the Game Maker route and charge for each individual export.
As for the plugin manager, definitely a cool idea. If something is wrong with your game, can start disabling scripts until you figure out what the problem child is.