Author Topic: RPG Maker MV  (Read 9952 times)

Offline KK20

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Re: RPG Maker MV
« Reply #40 on: October 20, 2015, 03:33:08 AM »
So they have FINALLY gave us more control as to what happens to the game when the window is not in focus. You can choose to freeze the graphics, the audio, both, or neither. There are also some callbacks for when the window loses focus, is currently not focused, and regains focus.

Also confirmation that it uses Node.js to run the game (thank you Web Applications class--you are proving to have been a fantastic elective).
Yanfly is still showing off some pretty cool things to extend the default engine. Seriously, check those videos.

While the engine is shaping up to be what it should have been all these years, the VXA-like editor is still probably the worst thing to come out of this. I'm kinda tempted to write my own :P



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Offline KK20

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Re: RPG Maker MV
« Reply #41 on: October 21, 2015, 06:52:01 AM »
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All I needed to know...



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Offline Blizzard

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Re: RPG Maker MV
« Reply #42 on: October 21, 2015, 07:38:16 AM »
HUE HUE HUE, RMV-OS.
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Offline ForeverZer0

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Re: RPG Maker MV
« Reply #43 on: October 21, 2015, 11:48:32 AM »
Although I never spent much time learning JS, I am now starting to get interested in picking it up just so I can tinker with this.
I am done scripting for RMXP. I will likely not offer support for even my own scripts anymore, but feel free to ask on the forum, there are plenty of other talented scripters that can help you.

Offline syldocaine

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Re: RPG Maker MV
« Reply #44 on: October 21, 2015, 07:21:43 PM »
Hmm the engine itself seems to be well done.
Also these Yanfly things are looking nice.

But that VXA editor is stell "meh".

MV will be better than VXA for sure.
Let's see if it can beat XP for me, when it's out.

Offline KK20

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Re: RPG Maker MV
« Reply #45 on: October 21, 2015, 09:12:10 PM »
HUE HUE HUE, RMV-OS.
or RMM-OS or RMMV-OS
Although I never spent much time learning JS, I am now starting to get interested in picking it up just so I can tinker with this.
CP has to make its mark all over again. Watch as the retired scripters return from the dead.
Let's see if it can beat XP for me, when it's out.
If the mapping is the only grudge you have, it shouldn't even matter.



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Offline Soulshaker3

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Re: RPG Maker MV
« Reply #46 on: October 22, 2015, 12:30:02 AM »
I'm not retired nor a scripter, nor dead. But I'll give it a shot. Maybe..
Hellow?

Offline syldocaine

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Re: RPG Maker MV
« Reply #47 on: October 22, 2015, 02:29:34 AM »

Let's see if it can beat XP for me, when it's out.
If the mapping is the only grudge you have, it shouldn't even matter.

The VX mapping is one big issue, since i don't like parallax mapping.
But as you said it shouldn't be a problem at all.

The second big reason is the amount of custom scripts I got for RMXP which are all compatible with each other and offer me everything I need so far. (Many from Chaos Project btw, so thx :) )
plus my game runs in stable 60 FPS.Just a few frame drops to ~ 30 sometimes on big maps with 500+ events.

So yeah, call me RMXP fanboy but the MV has to be the really big thing to convince me.
But I'm looking optimistic at it right now.

Offline KK20

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Re: RPG Maker MV
« Reply #48 on: October 22, 2015, 05:25:17 AM »
In that case, you really only need to wait about a year for the community to develop everything. I'm sure by that time, people will be super comfortable with the programming and can do requests on the fly.
Heck, maybe the price will drop :V



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Offline G_G

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Re: RPG Maker MV
« Reply #49 on: October 23, 2015, 01:38:28 AM »
HYYYYYYYYYYYYYYYYYYYYYYYYYYYYYPE

Offline KK20

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Re: RPG Maker MV
« Reply #50 on: October 23, 2015, 03:13:43 AM »
They were supposed to have a final demonstration of plugins today, one that they have been holding for last. Their 13th episode is actually up, just unlisted: https://www.youtube.com/watch?v=I9rZewWNpOM&index=65&list=PLeDwqxgcpMGm40eocVtKL6owR6W8E6kyg
Not a whole lot of good questions in this one. Most of them were "is there a plugin for ____?" with all of them having the same answer "no".

C'mon and announce a trial version already D:
EDIT: 20 day trial
« Last Edit: October 23, 2015, 04:24:45 AM by KK20 »



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Offline G_G

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Re: RPG Maker MV
« Reply #51 on: October 23, 2015, 04:40:26 AM »
For those who don't want to wait tomorrow to get their trial, here ya go.

https://s3-ap-northeast-1.amazonaws.com/degica-prod.product-files/43279/RPGMV_W_DRM.zip

Offline Spoofus

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Re: RPG Maker MV
« Reply #52 on: October 23, 2015, 09:52:16 PM »
Installing RMMV now, time to not do anything at work all day. :)

I am actually looking forward to see the event options.


*After messing around with it, it feels like rmvx ace in a sense.
I do however like the side-view battlers, and I am looking forward to people making character generator parts for it.
Playing around with MV, will kill time for me by a lot, and with the java script, the things that can be done, is going to be interesting.
« Last Edit: October 24, 2015, 12:12:15 AM by Spoofus »


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Offline KK20

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Re: RPG Maker MV
« Reply #53 on: October 24, 2015, 12:42:10 AM »
I've already written a C# executable to break up the JavaScript files (not sure if 100% working, but it's looking good). Right now all the "classes" are shoved into very few files. Me being the organized neat freak wanted to break them up into separate files. Now learning the code will be significantly easier.

EDIT: If you want to see for yourselves: https://dl.dropboxusercontent.com/u/58874459/ClassExtractor.exe
Place executable in the project folder. It looks for the js folder.
« Last Edit: October 24, 2015, 01:08:29 AM by KK20 »



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Offline syldocaine

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Re: RPG Maker MV
« Reply #54 on: October 24, 2015, 01:53:49 AM »
Ah nice, time to start the testing marathon.

Offline G_G

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Re: RPG Maker MV
« Reply #55 on: October 24, 2015, 01:54:25 AM »
I've already written a C# executable to break up the JavaScript files (not sure if 100% working, but it's looking good). Right now all the "classes" are shoved into very few files. Me being the organized neat freak wanted to break them up into separate files. Now learning the code will be significantly easier.

EDIT: If you want to see for yourselves: https://dl.dropboxusercontent.com/u/58874459/ClassExtractor.exe
Place executable in the project folder. It looks for the js folder.

Thank you. Now I can look through everything.

Offline KK20

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Re: RPG Maker MV
« Reply #56 on: October 24, 2015, 01:58:32 AM »
No problem at all.

Also, if you're like me and didn't get any of Yanfly's plugins, they be here: http://yanfly.moe/yep/



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Offline syldocaine

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Re: RPG Maker MV
« Reply #57 on: October 24, 2015, 02:31:15 AM »
ouch, i crashed the editor

tried to create 999 events on max sized map to stress test the engine, but the editor gave up at ~600  :^_^':

edit: engine seems to be smooth, 610 events and not a single lag. but the editor has a hard time
« Last Edit: October 24, 2015, 02:35:13 AM by syldocaine »

Offline KK20

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Re: RPG Maker MV
« Reply #58 on: October 24, 2015, 02:55:08 AM »
A lot of people are reporting the editor being pretty buggy. Thankfully it's possible to write another editor since all the data is JSON'd.



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Offline syldocaine

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Re: RPG Maker MV
« Reply #59 on: October 24, 2015, 10:24:35 AM »
Well thats cool.

Because the engine and its possibilitys is really nice.
Can't wait to see the awesome things the community will do with it.
Yanfly plugins are just the beginning, i think