Quote from: KK20 on November 29, 2015, 01:50:14 am
There's definitely some potential here. I always appreciate projects that use their own custom resources. Took a look at the demo--not really sure what was going on, but I understand it's mainly just a rapid-prototype of testing elements and getting used to the new engine. Once you develop more on the story, I'll be sure to take another look at it. Characters could probably use a better bio as they are following some common tropes. It also doesn't make sense how a character that sleeps for long periods of time, and is late as a result, can be doing well in school. Also not a fan of characters that are "ignored and/or bullied by everyone"--unless the entire community (or the character herself) are total schmucks, there's no real way I'm going to feel sympathy for the character (it's also a lazy way to make a character seem helpless/weak).
Also, it's JavaScript, not Java. People will give you massive lectures if you keep saying that.
Thank you for the advice! I'll keep it in mind for when I make the full game as I agree with you on everything here; me and my friend thought up this story in about ten minutes, so it's pretty flawed. Also, the bullied character thing is part of a twist you'd have to understand in the ending of the game, trust me on this one; all I can say is you won't suspect the truth at all.
It also is logical that Carly wouldn't do good in school because of her hypersomnia, and I kind of "blacked out" making that part, if you know what I mean (basically, I was in one of those trances if you are doing the same thing multiple times and you kind of "hang" like a crappy computer).
I also had a question for you, and I know it's kind of a harsh move on my part (since you made it for me before), but I thought I'd ask it. I don't know if you remember, but nearly a year ago I requested a script for RPG Maker XP that saved specified switch states in a .rxdata file for when the game would start up. I don't know if it would be possible to convert this to JavaScript, especially if it's to be made for iOS/Android/etc. (though I don't think that that would affect it). I know JavaScript can be used more universally than RGSS (obviously), so I'm assuming it's use could work the same. I've tried to learn JavaScript on my own (even converting the script - lets just say it didn't go well at all), but I work best from examples (like the default scripts), but I can't understand a single string from it.
Thank you for reading my gigantic post; I can't stop writing in such unnecessarily long paragraphs that rant on about the same aspect of something. I will definitely take your words to heart and apply them to the storyboard. Thank you for the help!
P.S. The demo was all a dream devised by Carly's mind; just a little twist to allude the basis of the full game. The door at the end signified her regaining control of her dream and "changing her mind" about the door being locked. The books were her conscience going rampant (why it is rampant will be explained in the full game) and trying to keep her in sleep paralysis.