Author Topic: Ideas for good level design?  (Read 468 times)

Offline R.A.V.S.O

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Ideas for good level design?
« on: February 03, 2016, 08:07:13 AM »
Feel free to skip this intro if you'd like:
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So, I've got this [TEST] Working 2D character on Unity, and luckily making working 2D levels (in terms of layout and collision)
has been made EASY with the awesomeness that is the Tiled2Unity plugin, yup all the goodness of Tiled now ported to Unity
and it gives me flawless collisions as well, so long story short, level layout creation is a significantly less arduous experience
now that I don't have to design levels piece by piece inside of Unity's editor.

which brings me to my current issue..... Level Design.

Although now making a level itself isn't hard, it's coming up with ideas that gets to me, while I do know that overall fun
levels aren't just a simple stroll from point A to point B with some gimmick along the way, I do believe I lack a creative side
for proper level design, so I've gotta ask the mapping veterans around here,

What are some good ideas or tips for good level design?

now you're probably wondering, what type of platformer are you developing, some level designs are only good for some
types and vice versa, well overall, I'm aiming for the following aspects

-Seemingly Simple: levels where there's a clear sense of direction but encourage the player to take detours.

-Revisit Friendly: levels that present alternate "off-road" routes if the player has the proper skills to traverse it

-Connected: Have some places connect to a HUB while keeping a few shortcuts connecting levels between themselves.

all in all these sound like a Metroidvania oriented mapping style, but all in all, I'm aiming for mapping that grants replay value
and doesn't feel tedious.

so, what are your thoughts everyone?
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Offline KK20

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Re: Ideas for good level design?
« Reply #1 on: February 03, 2016, 10:10:11 PM »
> Metroidvania
May I present to you "Generic"
http://generic2d.blogspot.com/

It hasn't been updated in years (which is a huge shame), but there is a demo of it that you can play a fairly good amount of.

It's also cool that I found out this person graduated from the same university as me. Too bad I have no idea where he is now.



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