[MV] ICF-Soft - Element Core

Started by ICF-Soft, May 06, 2016, 08:26:20 am

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ICF-Soft

May 06, 2016, 08:26:20 am Last Edit: March 30, 2019, 02:12:14 pm by ICF-Soft
ICF-Soft Element Core
Authors: ICF-Soft
Version: 1.05
Type: Element Add-on
Key Term: Battle Add-on



Introduction

Defalut element system in RPG Maker MV is limited and doesn't allow absorbtion.

With this plugin you can use not only elements but skill, weapon and item types plus element absorbtion.

This new formula makes more things important and gives extra depth in tactics.

Now you can make magic resistance, bulletproof and so on.


Features


  • Added absorbtion

  • Use of skill, weapon and item types

  • Added element curse.

  • Added element/skill/weapon/item enhace.

  • Added element/skill/weapon/item javascript reaction.




Screenshots

No screenshot required.


Download

You can downolad from here.
You can find blog entry here.


Instructions

It works with notetags. These can be used in actors, classes, enemies, weapons, armors and states.

More explained inside plugin.


Compatibility

No compatibility issues yet.


Credits and Thanks


  • ICF-Soft




Terms of use

Free for commercial and non-commercial games.
If commercial, a free copy of your game whould be fine.
Credit to ICF-Soft.
Do not repost without permision.


Changelog

Spoiler: ShowHide

Version 1.05 download.

  • Some code improved.

  • Added get elements framework.


Version 1.04 download.

  • Added element/skill/weapon/item icons.

  • Added custom element/skill/weapon/item rates.


Version 1.03 download.

  • Added element/skill/weapon/item reaction.


Version 1.02 download.

  • Use of ICF-Soft Main Utility.

  • Added multiple elements to skill and items.

  • Added item damage type with resistance and enhace.

  • Added lowest element rate.


Version 1.01 download.

  • Improved formula.

  • Added element curse.

  • Added element/skill/weapon enhace.

  • Changed how rates must be used inside notetags.


Version 1.00 download.

  • Initial release.



Author's Notes

This is a framework. More features will be added.
GBY :)
My blog (in spanish): https://icfsoft.blogspot.com/     My list of updated plugins Terms of Use   Itch.io profile

Voice change software Buy Try free
If you like my work you can support me in patreon: https://www.patreon.com/icfsoft

ICF-Soft

Update: Version 1.01

  • Improved formula.

  • Added element curse.

  • Added element/skill/weapon enhace.

  • Changed how rates must be used inside notetags.


You can download it here.
GBY :)
My blog (in spanish): https://icfsoft.blogspot.com/     My list of updated plugins Terms of Use   Itch.io profile

Voice change software Buy Try free
If you like my work you can support me in patreon: https://www.patreon.com/icfsoft

Blizzard

Did you think about adding dummy elements? Often scripts use certain elements to mark weapons or armor as some type of category used specifically by a script. In that case the elemental calculation should avoid using these dummy elements at all.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

ICF-Soft

Since VX Ace that dummy elements became unfuctional. There isn't any elements field for Ace or MV, there are notes instead. So notetags are more usefull there and more versatile when is known how to treat them.

In XP and VX elements field exist and dummy elements are there are easy and usefull. In next versions, with trait feature are more difficult to implement successfully.
GBY :)
My blog (in spanish): https://icfsoft.blogspot.com/     My list of updated plugins Terms of Use   Itch.io profile

Voice change software Buy Try free
If you like my work you can support me in patreon: https://www.patreon.com/icfsoft

Blizzard

Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

ICF-Soft

August 31, 2016, 01:08:08 pm #5 Last Edit: August 31, 2016, 01:09:48 pm by ICF-Soft
Update: Version 1.02

  • Use of ICF-Soft Main Utility.

  • Added multiple elements to skill and items.

  • Added item damage type with resistance and enhace.

  • Added lowest element rate.


You can download it here.
GBY :)
My blog (in spanish): https://icfsoft.blogspot.com/     My list of updated plugins Terms of Use   Itch.io profile

Voice change software Buy Try free
If you like my work you can support me in patreon: https://www.patreon.com/icfsoft

ICF-Soft

Update: Version 1.03

  • Added element/skill/weapon/item reaction.


You can download it here.
GBY :)
My blog (in spanish): https://icfsoft.blogspot.com/     My list of updated plugins Terms of Use   Itch.io profile

Voice change software Buy Try free
If you like my work you can support me in patreon: https://www.patreon.com/icfsoft

ICF-Soft

Update: Version 1.04

  • Added element/skill/weapon/item icons.

  • Added custom element/skill/weapon/item rates.


You can download it here.
GBY :)
My blog (in spanish): https://icfsoft.blogspot.com/     My list of updated plugins Terms of Use   Itch.io profile

Voice change software Buy Try free
If you like my work you can support me in patreon: https://www.patreon.com/icfsoft

ICF-Soft

Update: Version 1.05

  • Some code improved.

  • Added get elements framework.


You can download it here.
GBY :)
My blog (in spanish): https://icfsoft.blogspot.com/     My list of updated plugins Terms of Use   Itch.io profile

Voice change software Buy Try free
If you like my work you can support me in patreon: https://www.patreon.com/icfsoft