Ok, finally got .dll file for Bitmap Rotations finished and working very stable.
@KK20, it was simply a matter of changing transx> width to transx>=width for the .dll crashes.
Anyway, now that I can Rotate Lights, and you've seen the Spotlight Effect, Im also working on
Pendulum Lights!
The gif has a bit of a stutter, it is much smoother in game! I also made the shadows quite a bit darker than I would normally set them to in order to make the
Pendulum Light much easier to see. The movement is also accelerated as normally pendulums would not swing quite that fast.
Now, for Pendulums, which is another script (already available in the Database), I had to put together TWO types. One is shown above. It tracks the bottom position of the Pendulum. That is a Vertical Pendulum. The other will display over flat ground. Movement wont curve like it does above and is only a left and right pattern. But I've also added other options so the light will fade out as it approaches Right Angles as well as increases in size. The animated gif above is intended to show off Bitmap Rotations! Woot!
Yes, I am still working on this. I got a bit busy earlier this week and hadnt had much time to code.
Yay for Holiday Weekends, right?
Im a lot closer to releasing this. I think I need to put in a feature for Lightning. Other requests are already fulfilled. Dawn and Dusk can be called manually. Lots of shortcuts to do as there are a bazillion commands going on that need to be simplified for users.
Can anyone think of what else a Dynamic Lighting script might need?