Author Topic: (XP) BlueSkies 2  (Read 911 times)

Offline Starmage

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(XP) BlueSkies 2
« on: May 26, 2016, 08:51:19 AM »


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BlueSkies 2 Goodies!:
terrorchan's very beautiful Lyrelle fanart (which I'm using as titlescreen now! <3 )
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Features:
- Fully animated and lively battle-system (Moonpearl's Valkyrie profile-inspired script)
- Characters in battles have voices to make battles more immersive
- Party changing system (allows you to switch party members at will)
- Immersive plot and a very colorful set of characters, atmosphere and dialogue.
- Music that brings out your childhood nostalgia from games that you've played.
- Side-quests and hidden-quests that allows you to acquire Items and gold, even learn skills or summons!
- The focus on the varying effects of certain elements and weapons on different enemies allows much control and battle tactics.
- Explore planet Vyen like no other
- BlueSkies 2 in itself is a whole new story, though features the same world as BlueSkies 1.

Currently known bugs/issues with the demo:
Currently none.. thanks to all the people who helped resolve the previous bugs! (mostly thanks to KK20!)
Though there are some minor issues I'm currently facing right now..


Credits
Sprites/Graphics:
Holder
Sithjester
Gozaru
terrorchan (for the very beautiful and cute title-screen + logo)
Naramura
Slim
Land of Shadows (LOS)
The inquisitor
Ximenia
Ails
Mascaporne
Mea

Scripts:
Moonpearl
Blizzard
Near Fantastica
KK20 (for being such a savior on all the script problems I had with MP's scripts)
DerVVulfman (for taking the time on helping me also with my script problems and diagnosing it)
kenlan (for being the gateway in siting to me where I can find help regarding my script problems)

Music:
Videogames
FamilyJules7x from youtube
Soundimage:
- Exotic Cruising
- Life Goes on
by Eric Matyas
www.soundimage.org

RMN link:


Outro:
I would really be happy to get the feedbacks, comments and suggestions from the RPG maker community, as these are really important in helping me develop my games, living up to my goals and promises to provide a magical, emotionally driven and immersive fantasy world in an RPG game for you all! :) Thankyou so much!! xDD
« Last Edit: June 09, 2016, 05:00:54 AM by Starmage »

Offline Starmage

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Re: (XP) BlueSkies 2
« Reply #1 on: May 28, 2016, 07:29:42 AM »
UPDATE!! BlueSkies 2 demo version 2.0 is up! xDD

Note:if you wish to continue where you ended from the previous verions, you can use your save-file by copying it to the new version's folder!

Changes in the update: (with fixes thanks to KK20) Thank God!!
- Fixed the issues of skill windows overlapping during battles
- Fixed the issues of being able to put all party members at the sub (which causes a bug)
- Fixed the issues of battles being to slow (battle camera react faster now and the waiting time during battle is now slightly reduced)
- Fixed incompatibility issues of Blizzard's analyze script and MP's scripts
- Visual updates: (New skill icons courtesy of Ails and a new battle background for Senna woods)
- Price changes: Mana potions, weapons and armors are now slightly cheaper..
- 1 new dungeon to explore! (continuation of version 1.5)..
- New playable character: Hanni, the Psychic! you will get to know her in this update..

That would be the changes for this update!! again the focus on this update is more based on the fixes!! so hopefully, there won't be anymore bugs and issues in the future!

Hope you all enjoy the update!! xDD
« Last Edit: June 09, 2016, 05:02:11 AM by Starmage »

Offline orochii

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Re: (XP) BlueSkies 2
« Reply #2 on: May 29, 2016, 06:20:06 PM »
Your game looks pretty, I like how things look like so clear and tidy. I don't know, there is something special going in there :^D. Also from what I can see in the screens, you give a lot of emphasis to panorama backgrounds with skies. Pretty adequate for a game with sky on its name xD.

Cheers and good luck with it. :^3

Offline Starmage

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Re: (XP) BlueSkies 2
« Reply #3 on: May 29, 2016, 10:02:59 PM »
Hello orochii!! Thank you so much for the kind words!! I really appreciate it! xDD haha! yep!! I must've really put alot of emphasis on blue skies within the game itself!! xDD I will do my best with the game, thank you so much  once again, orochii!! :)

Of course, I have alot of people to thank for this game's current disposition! :) as it would never reach this far without all the people who've lend their helping hands!! you all know who you are!! ;)

Offline Starmage

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Re: (XP) BlueSkies 2
« Reply #4 on: June 09, 2016, 05:01:33 AM »
UPDATE!! BlueSkies2 demo version 2.5 is here!! and along with this update, I would also like to announce that BlueSkies 2 will be on hiatus for awhile, since classes are going to start next week, I need to prepare myself for all the thesis works that will come!! BUT!! I am still going to continue working on this game for as long as I live!! xDD I guess on the sem-break I might continue it's progress!! in the meantime I'll be creating a short RPG maker game for fun and I'll be posting it soon!

So, without further ado:
BlueSkies 2 long demo version 2.5

Changes in this update:

Visual changes
- Slight recolor of Luna's battle sprite to be more fitting on her portrait.
- New battle animation/effects for Lyrelle's "Celestial Star" (Mascaporne's) and for Hanni's "Intuitive Insight" (Mea's)
- Minor elemental spells will now have the default casting animation in order to make battles a bit quicker.

Gameplay changes
- Escaping from an enemy will now render it's sprite "avoidable" for a short period of time, giving more allowance to the escape mechanic.
- You will now be given a choice to automatically backtrack or to backtrack manually once the mission is done.
- Item Prices and Potion heals have been tweaked, seeking to meet balance.
- New plot progression and maps to explore (continuation from version 2.0)

That would be all guys!! I hope you all enjoy!! Thanks for checking out!! :D xDD