Yes, its me again and I've a question regarding Atoas ACBS (RPG XP) (What else could it be).
In his script "ACBS | Config 2 - Advanced" its possible to give skills special settings. For example the term "HIDE/BATTLER" will hide the battler casting the skill. It would look like this in the script:
Skill_Settings[99] = ["HIDE/BATTLER"]
It basicially hides the battler while hes doing the skill id 99.
I want another term like that called "Hide/stateanimation" which should disable the stateanimations like poison or blind when hes using a skill that has a configuration like that.
So, if the skill setting would read as the following:
Skill_Settings[299] = ["HIDE/STATEANIMATION"]
The statesanimations like poison who normally show up should be not shown while the skill 299 is used.
But, I really dont know how to formulate that.
Im pretty sure that something must be editted somwhere in ACBS | Scene Battle 4, line 1127-1154.
#--------------------------------------------------------------------------
# * Set invisibility for battlers
# battler : battler
#--------------------------------------------------------------------------
def set_invisible_battler(battler)
ext = check_extension(battler_action(battler), "HIDE/")
return if ext.nil?
battler.invisible_action = true
battler.wait_time = 12
ext.slice!("HIDE/")
case ext
when "BATTLER"
battler.invisible = true
when "PARTY","ENEMIES"
party = battler.actor? ? $game_party.actors : $game_troop.enemies if ext == "PARTY"
party = battler.actor? ? $game_troop.enemies : $game_party.actors if ext == "ENEMIES"
for member in party
member.invisible = true
end
when "OTHERS","ACTIVE","ALL"
party = $game_party.actors + $game_troop.enemies
for member in party
member.invisible = true if ext == "OTHERS" and member != battler
member.invisible = true if ext == "ACTIVE" and not (member == battler or battler.target_battlers.include?(member))
member.invisible = true if ext == "ALL"
end
end
end
Thanks in advance.