Thanks for the response. I tried
Input.pressed?(Input::Key["Defend"])
In the script part of the conditional branch but got this error:
undefined method 'pressed?' for inputModule
Why isn't this working?
I read the hackish solution you posted but was saving that as a last resort because I'd like the user to be able to change their key configs which wouldn't work well with this solution plus I'd like to have more control rather than just not moving while defending, like as your blocking skill increases, you can move slow, fast, and faster.
Here is a link to my project repository in Github,
https://github.com/antlaw0/RMXP-Blizz-ABSThanks for any assistance you can provide.