Fixes some stuff but causes another problem. Any enemies that have triggers attached to them can no longer activate switches or even self switches. This is bad for boss/miniboss kind of enemies because on the next page, they are empty events indicated that they are defeated. Without this script, I can defeat them, leave the area and come back, they remain dead. With the script, I defeat them, come back in, they respawn.
Also disables triggers if you want to make a lever for example and to activate it, you have to strike it but it won't move to the next page after.