Author Topic: Blizz ABS Triggers for player getting hit by enemy?  (Read 230 times)

Offline Sin86

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Blizz ABS Triggers for player getting hit by enemy?
« on: December 04, 2017, 04:37:33 AM »
So yeah, I want to find a way to where the player can be hit with a regular attack, no magic, just regular attack. We have triggers for hitting enemies and destructible things but no triggers if a monster was to hit the player.

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Re: Blizz ABS Triggers for player getting hit by enemy?
« Reply #1 on: December 04, 2017, 06:43:33 AM »
That's because actors are not events, which is what Triggers were designed for. There really isn't a way to do this with the default system.

So here's a script snippet to add below BlizzABS:
Code: [Select]
class Map_Battler < Game_Character
  alias check_for_attack attack_effect
  def attack_effect(character, _battler)
    check_for_attack(character, _battler)
    # Successful attack against a Game_Actor
    if @battler.is_a?(Game_Actor) && _battler.last_action == ['attack', true]
      # Turn on switch that is equal to the actor's ID
      $game_switches[] = true
Then make a parallel process that checks if the switch is on (as the script is currently written, switch ID 1 will be on if Aluxes is attacked). Do whatever it is that you need to do, then turn that switch off.

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