Author Topic: [XP] Game_Guy's Modded Default Menu  (Read 8105 times)

Offline G_G

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[XP] Game_Guy's Modded Default Menu
« on: September 21, 2008, 09:55:29 PM »
GG's Modded Menu
Authors: game_guy
Version: .98
Type: CMS
Key Term: Custom Menu System

First I'd like to start off with that this is my first script ever! Well sorta seeing its modded. I did this by looking at the rtp scripts and I now can make a menu system! HOORRAY!!!! Yea I know anybody could've done this. But I'd thought I share it anyway.

Introduction

A modded default menu system that has a few new features than the real one.

Features

  • New Game Name Display
  • Changing the words Status, Save, and End Game with ease
  • All windows are mirrored from the first one.

Screenshots
Screenie
(click to show/hide)

Demo

Demo Link:
http://rapidshare.com/files/147230337/Project2.rar.html


Script

(click to show/hide)

Instructions

They are in script but here they are again.
To change the words Status, Save, and End Game go into the Database under Actors. Make sure actors 11-13 are open. Name as following
Actor 11's Name = word for status
Actor 12's Name = word for save
Actor 13's Name = word for End Game
Also used to name the game
Actor 10's Name = Game Name

Replace Scene_Menu with this.

Compatibility

Wont work if you have any other cms's, Works with all scripts except cms's

Credits and Thanks

  • game_guy - for making it
  • enterbrain - for making the maker and having the scripts for me to look at.

Author's Notes

Remember to have 10-13 in actors open in your database so you can name the words.
« Last Edit: February 21, 2009, 01:05:06 PM by Blizzard »

Offline Starrodkirby86

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Re: Game_Guy's Modded Default Menu
« Reply #1 on: September 21, 2008, 10:30:38 PM »
You got everything in the correct format, that's really good for a start. Just a minor coding error of BBS and an incorrect Key Term, but that's okay...

This is not a bad first script, but there are very easy ways to find how to edit the Status and End Game (etc.) strings without using an Actor as a name (Not a bad idea though, I'm sure it can be used well in other cases). For example, you can simply go into Scene_menu and find

Code: [Select]
    s4 = "Status"
    s5 = "Save"
    s6 = "End Game"

Saving you three slots in the actors.

I like the mirrored idea though. :P

What's osu!? It's a rhythm game. Thought I should have a signature with a working rank. ;P It's now clickable!
Still Aqua's biggest fan (Or am I?).



Offline Juan

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Re: [XP] Game_Guy's Modded Default Menu
« Reply #2 on: September 21, 2008, 11:13:42 PM »
Not sure why it says playtime under the game here. And you can always change the play time to something like Game Name. This part here
Code: [Select]
Actor 10's Name = Game Name. Could be
Code: [Select]
Game_Name = 'Game Name Here'. That saves an actor. And try adding using that to configurate with. Remember this is criticism I dont mean to offend you if I did. If you need help with doing what I suggested just ask.
« Last Edit: September 21, 2008, 11:15:50 PM by Juan »
Dropbox Who need luck when you can make your own.
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Offline cstb

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Re: [XP] Game_Guy's Modded Default Menu
« Reply #3 on: November 15, 2008, 09:06:47 PM »
@Game_Guy: Im going to use this as a template for a reverse menu for my game ok?
Chronos: Failed project due to loss of data.
Maybe I could try again...


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Final Fantasy 7

Offline G_G

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Re: [XP] Game_Guy's Modded Default Menu
« Reply #4 on: November 16, 2008, 07:26:20 PM »
@Game_Guy: Im going to use this as a template for a reverse menu for my game ok?
thats fine with me

Offline cstb

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Re: [XP] Game_Guy's Modded Default Menu
« Reply #5 on: November 16, 2008, 07:27:11 PM »
ok ty!
EXTRA:Energy up because you gave me the x position for reverse menus.
« Last Edit: November 19, 2008, 01:28:12 AM by cstb »
Chronos: Failed project due to loss of data.
Maybe I could try again...


Which Final Fantasy Character Are You?
Final Fantasy 7