Author Topic: Mapping Improvement Thread  (Read 59089 times)

Offline Punn

  • Ethereal Devastator
  • ****
  • Posts: 493
  • LV: 9
    • View Profile
Re: Mapping Improvement Thread
« Reply #20 on: October 26, 2008, 05:06:07 PM »
Its those tileset.. I think I should change the tree with the opacity..

Offline Satoh

  • Ethereal Devastator
  • ****
  • Posts: 267
  • LV: 34
  • Yes.
    • View Profile
Re: Mapping Improvement Thread
« Reply #21 on: October 26, 2008, 05:14:18 PM »
Could you rephrase? I'm not sure what you're getting at...

It wasn't a shadow, but the catwalk itself.

Unless you mean the shadows on the right wall... those are there simple because the other sets I've seen had right wall shadows...
Requesting Rule #1: BE SPECIFIC!!

Light a man a fire and he'll be warm for a night...
Light a man afire and he'll be warm for the rest of his life... ¬ ¬;

My Resources

Offline legacyblade

  • Pretzel Man
  • Moderator
  • Chaos User
  • ***
  • Posts: 1838
  • LV: 84
  • Gender: Male
  • There is a fate worse than hell
    • View Profile
    • SpencerConrad.com
Re: Mapping Improvement Thread
« Reply #22 on: October 26, 2008, 07:08:42 PM »
This thread is a good idea. So, I decided to post my two newest maps. What do you guys think?

(click to show/hide)

@blizz, this is just my personal taste, but you map looked a bit empty to me. But then you could easily argue my maps are too messy, XD It's just my preference.

Offline Starrodkirby86

  • Kirby de Varita Estelar
  • Guardian of Chaos
  • ********
  • Posts: 3282
  • LV: 194
  • Gender: Male
  • ~!
    • View Profile
    • The Archive of Starrodkirby86
Re: Mapping Improvement Thread
« Reply #23 on: October 26, 2008, 07:25:46 PM »
Too much visuals detract from the game sometimes, especially in a dungeon. They're perfect for games that primarily focus on the aesthetics or beauty. But for one that works on gameplay or anything, having too much scenery can prove to be quite a distraction. ;)

Some of the items scattered on your map may seem a bit too random, even for what a human would place in a natural environment. I mean, what use would there be that box right there? D: It's just a minor nitpick of course, and shouldn't be regarded too much. See if any of the cliffs are conflicting or they look too strange, a map like that with a lot of cliffs may be bound to those errors.

Those are nice maps, I suppose.
« Last Edit: October 26, 2008, 07:26:59 PM by Starrodkirby86 »

What's osu!? It's a rhythm game. Thought I should have a signature with a working rank. ;P It's now clickable!
Still Aqua's biggest fan (Or am I?).



Offline legacyblade

  • Pretzel Man
  • Moderator
  • Chaos User
  • ***
  • Posts: 1838
  • LV: 84
  • Gender: Male
  • There is a fate worse than hell
    • View Profile
    • SpencerConrad.com
Re: Mapping Improvement Thread
« Reply #24 on: October 26, 2008, 07:33:18 PM »
Oh, I probably should have specified, but the second map is a cave that's being turned into a fortress. But then it got raided by a cult, who are taking it over. It's a construction site, thus the box and the barrels. And I found and fixed all the cliff errors I could find, but if anyone sees some, please point them out! thanks for the comments, starrod!

Offline DeathLock

  • Astral Trancist
  • *****
  • Posts: 586
  • LV: 53
  • Gender: Male
    • View Profile
Re: Mapping Improvement Thread
« Reply #25 on: October 26, 2008, 08:11:48 PM »
@LB: Doesn't look raided to me, looks like a bunch of leftovers. Maybe some "damage", it pretty much clears it up. Plus if it was a construction site, then maybe a few people there, guarding or working?


Offline legacyblade

  • Pretzel Man
  • Moderator
  • Chaos User
  • ***
  • Posts: 1838
  • LV: 84
  • Gender: Male
  • There is a fate worse than hell
    • View Profile
    • SpencerConrad.com
Re: Mapping Improvement Thread
« Reply #26 on: October 27, 2008, 12:50:17 AM »
Well more like they snuck in in the middle of the night, and stole the base, XD About the guards, there will be some once I sprite it. One will run inside and alert everyone, and a few will stay and fight.

Offline KRoP

  • Awakened Visionist
  • **
  • Posts: 89
  • LV: 0
    • View Profile
    • I have none >_>
Re: Mapping Improvement Thread
« Reply #27 on: January 03, 2009, 11:28:53 PM »
SUPER BUMP
A few maps from a forest I've been working on.
(click to show/hide)

Offline Valcos

  • Chaos User
  • ******
  • Posts: 1318
  • LV: 47
  • Gender: Female
  • Posts: 1337
    • View Profile
Re: Mapping Improvement Thread
« Reply #28 on: January 04, 2009, 12:35:51 AM »
Im not good at mapping or anything but the map with the stars in the back ground the cliff area there it seems way to straight?  :huh:
"We are all in the gutter, but some of us are looking at the stars."
-Oscar De La Hoya

Offline Starrodkirby86

  • Kirby de Varita Estelar
  • Guardian of Chaos
  • ********
  • Posts: 3282
  • LV: 194
  • Gender: Male
  • ~!
    • View Profile
    • The Archive of Starrodkirby86
Re: Mapping Improvement Thread
« Reply #29 on: January 04, 2009, 12:46:26 AM »
I agree with Valcos...Try adding some zigzag patterns or something else natural you would see on a cliff.

I'm really curious about the number of trees on the edge of land or on water...It looks extremely awkward that way. It would look fine if the roots were a little masked by the water, but it isn't, making it look totally strange. The ones on the edges are worse for me, in my opinion...I wonder if that even is water. :P

What's osu!? It's a rhythm game. Thought I should have a signature with a working rank. ;P It's now clickable!
Still Aqua's biggest fan (Or am I?).



Offline KRoP

  • Awakened Visionist
  • **
  • Posts: 89
  • LV: 0
    • View Profile
    • I have none >_>
Re: Mapping Improvement Thread
« Reply #30 on: January 04, 2009, 01:21:51 AM »
  Thanks for the critique, guys.  I'll fix up that cliff.  And yes, Starrod, that's water. xD  I'll see if I can have it go over the tree roots, but if I can't, idk.

Offline Blizzard

  • This sexy
  • Administrator
  • has over 9000 posts
  • *****
  • Posts: 19905
  • LV: 642
  • Gender: Male
  • Magic midgets.
    • View Profile
    • You're already on it. (-_-')
Re: Mapping Improvement Thread
« Reply #31 on: January 04, 2009, 02:43:18 PM »
The stairs going down the waterfall look a bit illogical. Firstly, it looks like the go into water. And secondly it's looks as if the stairs are very, very steep. You might wanna fix that as well.
Check out Daygames and our games:

King of Booze      King of Booze: Never Ever      Pet Bots
Drinking Game for Android      Never have I ever for Android      Pet Bots for Android
Drinking Game for iOS      Never have I ever for iOS      Pet Bots for iOS
Drinking Game on Steam


Quote from: winkio
I do not speak to bricks, either as individuals or in wall form.

Quote from: Barney Stinson
When I get sad, I stop being sad and be awesome instead. True story.

Offline KRoP

  • Awakened Visionist
  • **
  • Posts: 89
  • LV: 0
    • View Profile
    • I have none >_>
Re: Mapping Improvement Thread
« Reply #32 on: January 04, 2009, 07:58:25 PM »
I'm sorry, but . . . how?  I've been thinking forever on a more logical way to descend the waterfall. :l

Offline Valcos

  • Chaos User
  • ******
  • Posts: 1318
  • LV: 47
  • Gender: Female
  • Posts: 1337
    • View Profile
Re: Mapping Improvement Thread
« Reply #33 on: January 04, 2009, 10:24:00 PM »
A SLIDE!!!!  :haha:!!!

I have a question tho... is the waterfall map connected to the map with the stars in the back ground? Cause it goes from water to stars?

Oh... and this is constructive criticism from us. I cant tell if you are getting frustrated or not xD! I like the maps by the way :haha:
"We are all in the gutter, but some of us are looking at the stars."
-Oscar De La Hoya

Offline KRoP

  • Awakened Visionist
  • **
  • Posts: 89
  • LV: 0
    • View Profile
    • I have none >_>
Re: Mapping Improvement Thread
« Reply #34 on: January 05, 2009, 02:35:59 AM »
The right of the waterfall and the left of the panorama do connect with each other, yes.

Also, thankyou.

Offline Reygekan

  • Transcended Spirit
  • ***
  • Posts: 150
  • LV: -3
  • Gender: Male
  • Boo
    • View Profile
    • Winged Pikachu Database
Re: Mapping Improvement Thread
« Reply #35 on: January 05, 2009, 02:55:14 AM »
Getting down a waterfall? Jump it.

Or use a rope. But I like my idea more.

Offline Blizzard

  • This sexy
  • Administrator
  • has over 9000 posts
  • *****
  • Posts: 19905
  • LV: 642
  • Gender: Male
  • Magic midgets.
    • View Profile
    • You're already on it. (-_-')
Re: Mapping Improvement Thread
« Reply #36 on: January 05, 2009, 11:19:54 AM »
I'm sorry, but . . . how?  I've been thinking forever on a more logical way to descend the waterfall. :l

I can suggest a ladder or a cave that you enter on top and leave on the bottom or a rope lie Rey said. Or make a multiplatform path down with stairs. It's not too real either, but it's much harder to notice.
Check out Daygames and our games:

King of Booze      King of Booze: Never Ever      Pet Bots
Drinking Game for Android      Never have I ever for Android      Pet Bots for Android
Drinking Game for iOS      Never have I ever for iOS      Pet Bots for iOS
Drinking Game on Steam


Quote from: winkio
I do not speak to bricks, either as individuals or in wall form.

Quote from: Barney Stinson
When I get sad, I stop being sad and be awesome instead. True story.

Offline Sally

  • Sallygirl :P
  • Chaos User
  • ******
  • Posts: 1283
  • LV: 12
  • Gender: Female
    • View Profile
Re: Mapping Improvement Thread
« Reply #37 on: January 06, 2009, 02:44:11 AM »
(click to show/hide)
« Last Edit: January 06, 2009, 02:45:16 AM by Susys »

Offline Valcos

  • Chaos User
  • ******
  • Posts: 1318
  • LV: 47
  • Gender: Female
  • Posts: 1337
    • View Profile
Re: Mapping Improvement Thread
« Reply #38 on: January 06, 2009, 03:00:19 AM »
Didnt you post the first one before? And i think for the second one, the pillar the farthest to the left should be moved up one square? :???:
"We are all in the gutter, but some of us are looking at the stars."
-Oscar De La Hoya

Offline Calintz

  • Guardian of Chaos
  • ********
  • Posts: 3803
  • LV: 108
  • Gender: Male
  • A Pixel's Worst Nightmare
    • View Profile
Re: Mapping Improvement Thread
« Reply #39 on: January 18, 2009, 07:23:21 PM »
(click to show/hide)

I was going for this "Checkpoint"-like area where you need to pay to go through, it's supposed to look like it was recently abandon.

Hmm...
The forest is just wrong. I'm just saying that those auto-tiles are not meant to be in correlation with trees on the map. Your best bet would be to line the interior edges of your map with many trees using the 2nd and 3rd layers...