I'm not much of a spriter or anything but I make stuff sometimes.
Here's a windowskin I made for my game, QC Glass:
Some screenshots:
There's a little bit of color in the wallpaper, so you can try changing the hue to get other colors like orange, green, or anything. The negative is that the reflection on the top of the wallpaper gets a bit blurry when used on big windows like the menu status screen. Anyway, enjoy ^_^
QC Glass 2. I made the reflection straight, so the problem with big windows is gone. I've reduced the brightness of the reflection, so visibility is better. I've changed the hue of the battle cursor to pure blue (instead of cyan) so that hue changes can be precise (no more pink cursors for red skin). Here it is:
Terms of Use:
You can edit and/or use these resources in commercial or non-commercial games for free, provided credit is given to me (Fantasist).
Chaos Project and Hyperion Windowskin SeriesI am very excited about the development of ARC. It made me realize once more what a great community this is, and how much I've learned over the many years I've been here. I felt I had to contribute something to the community, especially to the ARC project. So I sat down and finished a windowskin idea I had for ages. I present to you: The Chaos Project and Hyperion windowskin sets:
Download Chaos Project Windowskin SetDownload Hyperion Windowskin SetDownload Old VersionI spent 7 hours straight on those, though I admit a lot of time was wasted in experimenting to see what looked good. I'm pretty satisfied with the results. I used Blizzard's Jewel graphic he used in the forum themes, because my main aim with these was to remind us of Chaos Project
And in case you were wondering about the names, they refer to:
Chaos Project: This forum
Hyperion: Nemesis's Flagship in the game "Legend of Lexima IV: Chaos Project"
These windowskins are under the following license:
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)Basically:
- Attribution
- Share Alike
All conditions are waived for the developers of the ARC project.
I have been working on a few edits to the default battle system and it includes basic animated battlers. To test the system, I made edits to the Arshes charset to make some poses. I ended up with these:
Attack:
On Hit:
Idle:
Item:
Skill:
Unresized standing pose
They aren't much, but I really hope more of these kind of battlers were made, you kow. I mean,
truly front view battlers, so people can make something like this:
These are more to inspire similar work than actually being usable.