Author Topic: [XP] Ryex's Collapsing CMS (V2.50 is out!)  (Read 44393 times)

Offline Ryex

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[XP] Ryex's Collapsing CMS (V2.50 is out!)
« on: December 23, 2008, 07:35:44 AM »
Ryex's Collapsing CMS
Authors: Ryex
Version: 2.51
Type: CMS
Key Term: Custom Menu System

Introduction

As many on you know I have been working on a fully animated CMS that takes advantage of the collapsed CMS's layout. this is the result. a visually appealing and space efficient Custom Menu System.


Features

  • Gradient Bars for Health, SP, and EXP that lag less through entire menu
  • Fully Animated
  • Map as background  
  • Every menu is designed to fit in a smaller area so as to show the map and provide a more flowing feel
  • Icons in command menu
  • Small only visible when you need it actor select menu
  • Options menu with BGM/SFX volume change and Plug-In capability

Screenshots

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Demo

MiedaFire


Script



Instructions

in script

Compatibility

This is a one scene CMS so it only modifies Scene_Menu. In other words it should be compatible with anything but other CMS's

Credits and Thanks

  • Ryex
  • WcW (Plug-In capability)

Author's Notes

UPDATE: The script has reached V2 it now contains a better animation method among other things! like a easier to use configuration for the icons in the menu.
UPDATE2: Option menu now exists!

Enjoy!


« Last Edit: July 26, 2011, 08:54:48 PM by winkio »
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Offline Ryex

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Re: Ryex's Collapsing CMS [NOT FINISHED]
« Reply #1 on: January 04, 2009, 07:36:25 AM »
I got the Equip Menu finished!!!! :haha:

heres what it looks like!
(click to show/hide)

Funny Scripting Story:

While I was building this I was greatly concerned because every time I opened the equip menu the frame rate dropped from 38-40 FPS to 6-10 fps! I found out that I was refreshing two windows every frame! so I fixed that problem and life goes on!
« Last Edit: January 04, 2009, 08:07:33 AM by Ryexander »
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Offline Starrodkirby86

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Re: Ryex's Collapsing CMS [NOT FINISHED]
« Reply #2 on: January 04, 2009, 07:57:51 AM »
Heh, congratulations...

I can't wait to see what quality work will come out of this. :) Keep up the good work, Ryexander. I'll make sure this script gets in the RMXP Database once it's done (And sexy too, not just bug-filled torture D:).

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Re: Ryex's Collapsing CMS [NOT FINISHED]
« Reply #3 on: January 06, 2009, 03:05:57 PM »
Nice, could you make the equip menu an addon that you can use? I would like to use it instead of the equip screen in the stormtronics CMS.
(Don't get me wrong blizz, it is awesome, but I'd rather have the text than icons)

Offline Ryex

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Re: Ryex's Collapsing CMS [NOT FINISHED]
« Reply #4 on: January 19, 2009, 07:14:43 PM »
um I could but the menu as it is right now is inbuilt into my scene menu class instead of a standalone menu. it is also built off the animation system so unless I rebuilt I couldn't release it as stand alone. note that in the final version there will be an option for icons or text. to the effects of weapons or armor.
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Re: Ryex's Collapsing CMS [NOT FINISHED]
« Reply #5 on: January 19, 2009, 11:14:01 PM »
This is actually really nice Rye. I hope you keep up the good work.

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Re: Ryex's Collapsing CMS [NOT FINISHED]
« Reply #6 on: January 20, 2009, 12:41:14 AM »
that is a really nice CMS

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Offline Ryex

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Re: Ryex's Collapsing CMS [NOT FINISHED]
« Reply #7 on: January 31, 2009, 05:52:07 AM »
Ok I'm Nearing the finish and I know that I am going to put and option menu that changes the font, volume of SF's, and BMG and such. maybe more as time goes on. I know that to option would be controlled by Global Variables variables in my module, but how do I make sure that these Global Variables get saved with the save game file and lorded again when the file is opened.
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Offline Landith

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Re: Ryex's Collapsing CMS [NOT FINISHED]
« Reply #8 on: January 31, 2009, 06:10:15 AM »
I can't wait, I tried it out and it is really good!
Maybe even better than Stormtronics CMS, but I never said that

Offline Ryex

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Re: Ryex's Collapsing CMS [NOT FINISHED]
« Reply #9 on: January 31, 2009, 06:23:05 AM »
lol the animation wont be as good as Bliz's ST, mostly I didn't create a deceleration effect and I think it lags a lot more,... I think.... but that is what I was aiming for thanks for the comment

CAn any one answer my question?
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Offline shdwlink1993

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Re: Ryex's Collapsing CMS [NOT FINISHED]
« Reply #10 on: January 31, 2009, 06:26:33 AM »
Check out Scene_Save and Scene_Load. They have write_save_data and read_save_data, respectively. You'll want to alias your variables to the end of both definitions. Hope that was a good explanation. If not, I'll try and explain it better.
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Re: Ryex's Collapsing CMS [NOT FINISHED]
« Reply #11 on: January 31, 2009, 07:20:34 AM »
^-^ This looks awesome! Great job, and good luck with finishing it. :D

Offline Ryex

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Re: Ryex's Collapsing CMS [NOT FINISHED]
« Reply #12 on: January 31, 2009, 08:06:20 AM »
Check out Scene_Save and Scene_Load. They have write_save_data and read_save_data, respectively. You'll want to alias your variables to the end of both definitions. Hope that was a good explanation. If not, I'll try and explain it better.

*Slaps head* should of seen that...
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Offline Calintz

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Re: Ryex's Collapsing CMS [NOT FINISHED]
« Reply #13 on: January 31, 2009, 10:57:04 AM »
Very good job.

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Re: Ryex's Collapsing CMS [NOT FINISHED]
« Reply #14 on: February 01, 2009, 08:43:49 PM »
It might be better to put them into Game_System though. o.o
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Offline Ryex

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Re: Ryex's Collapsing CMS [NOT FINISHED]
« Reply #15 on: March 01, 2009, 08:01:32 PM »
hay blizz could you provide an example of the above? I couldn't figure it out...
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Offline shdwlink1993

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Re: Ryex's Collapsing CMS [NOT FINISHED]
« Reply #16 on: March 03, 2009, 04:39:56 PM »
Example of the above:

Code: [Select]
class Game_System
 
  attr_accessor :variable_thingy
 
  alias initalias initialize
  def initialize
    initalias
    @variable_thingy = 'something'
  end

end

And then you'd use the above variable like this:

Code: [Select]
if $game_system.variable_thingy == 'something'
Code: [Select]
$game_system.variable_thingy = 5
Hope this helps!
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Offline Calintz

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Re: Ryex's Collapsing CMS [NOT FINISHED]
« Reply #17 on: March 03, 2009, 11:49:53 PM »
Just a suggestion, but you should either combine the Gold and Item windows into one, or drop the Gold window down and place it directly right of the item window. Just to see what it looks like.

Offline Ryex

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Re: Ryex's Collapsing CMS [NOT FINISHED]
« Reply #18 on: March 06, 2009, 05:58:39 AM »
I'm planing on doing the latter. placing the gold window in the middle of the bottom edge of the screen. it's on the side right now because this is only a demo  where I uses the code from my old menu.

oh and thanks Shdw
« Last Edit: March 06, 2009, 06:01:37 AM by Ryexander »
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Re: Ryex's Collapsing CMS [NOT FINISHED]
« Reply #19 on: March 06, 2009, 06:01:17 AM »
Got it.. .. ..
Do you have an ETA??