@game_guy: Okay then, I'll let you know when I have it
@Blizz: very nice. I'm not really going to use anything other than the base BABS with a few minor add-ons, so I was hoping somebody would use them.
@Shadon: Thanks. I probably will try and use as much RTP music as possible, but I may end up using some custom as well.
EDIT: @game_guy: I have decided on an HUD and menu style that will complement each other while being space efficient and flashy on-screen, although it will require some slight animation. For now, I need you to make a Menu that combines the normal menu and the BABS menu to produce 10 options: 'Item', 'Skill', 'Status', 'Equip', 'Save', 'Hotkeys', 'AI Behavior', 'AI Triggers', 'Options', and 'Quit'. Everything should be self explanatory: Options will be implemented at a later time, so no need to worry about that yet, just make the option. 'Quit' is pretty much the End Game from the default menu. Just keep it in the default structure for now, although feel free to remove the Play Time and Step Count Windows to make room (They will not be used.) I'll post of my idea of the HUD and menu soon, so you can see what the final product will look like:)